You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I was wondering if you could add an option which would disable the cannons from working/firing unless they are piloted on movecraft vehicles.
One main issue with cannons is one could very easily place them on the ground in mass amounts and simply shoot down opposing crafts while posing no risk to losing a ship. For sky ships this isn't as much of an issue but for land vehicles it is.
It also would function as a means of stopping people from releasing and firing (i know movecraft-combat does that but its a nice addition).
The text was updated successfully, but these errors were encountered:
I'll look into implementing something like this, but it most likely would have to be tied into the combat tracking feature and just cancel a cannon shot if it isn't detected to be from a craft.
I'll look into implementing something like this, but it most likely would have to be tied into the combat tracking feature and just cancel a cannon shot if it isn't detected to be from a craft.
Hey Tyler! Thanks for the plugin first.
I was wondering if you could add an option which would disable the cannons from working/firing unless they are piloted on movecraft vehicles.
One main issue with cannons is one could very easily place them on the ground in mass amounts and simply shoot down opposing crafts while posing no risk to losing a ship. For sky ships this isn't as much of an issue but for land vehicles it is.
It also would function as a means of stopping people from releasing and firing (i know movecraft-combat does that but its a nice addition).
The text was updated successfully, but these errors were encountered: