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build_dynamic_prompt.py
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build_dynamic_prompt.py
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import random
import re
if __package__ is None or __package__ == '':
# A1111 style (standalone script or direct module execution)
# Use absolute imports for compatibility with A1111 WebUI environment
from csv_reader import *
from random_functions import *
from one_button_presets import OneButtonPresets
from superprompter.superprompter import *
else:
# ComfyUI style (imported as a package)
# Use relative imports for proper integration with ComfyUI
from .csv_reader import *
from .random_functions import *
from .one_button_presets import OneButtonPresets
from .superprompter.superprompter import *
OBPresets = OneButtonPresets()
#builds a prompt dynamically
# insanity level controls randomness of propmt 0-10
# forcesubject van be used to force a certain type of subject
# Set artistmode to none, to exclude artists
def build_dynamic_prompt(insanitylevel = 5, forcesubject = "all", artists = "all", imagetype = "all", onlyartists = False, antivalues = "", prefixprompt = "", suffixprompt ="",promptcompounderlevel ="1", seperator = "comma", givensubject="",smartsubject = True,giventypeofimage="", imagemodechance = 20, gender = "all", subtypeobject="all", subtypehumanoid="all", subtypeconcept="all", advancedprompting=True, hardturnoffemojis=False, seed=-1, overrideoutfit="", prompt_g_and_l = False, base_model = "SD1.5", OBP_preset = "", prompt_enhancer = "none", subtypeanimal="all", subtypelocation="all", preset_prefix = "", preset_suffix = ""):
remove_weights = False
less_verbose = False
add_vomit = True
add_quality = True
anime_mode = False
configfilesuffix = ""
if(forcesubject == "------ all"):
forcesubject = "all"
superprompter = False
prompt_enhancer = prompt_enhancer.lower()
if(prompt_enhancer == "superprompter" or prompt_enhancer == "superprompt" or prompt_enhancer == "superprompt-v1" or prompt_enhancer == "hyperprompt"):
superprompter = True
if(superprompter==True):
base_model = "Stable Cascade"
# new method of subject choosing from the interface, lets translate this:
subjectlist = translate_main_subject(forcesubject)
forcesubject = subjectlist[0]
# ugly but it works :D Keeps both methods working while the UI changes.
if(subtypeobject != "all" or subtypeobject != ""):
subtypeobject = subjectlist[1]
if(subtypeanimal != "all" or subtypeanimal != ""):
subtypeanimal = subjectlist[1]
if(subtypelocation != "all" or subtypelocation != ""):
subtypelocation = subjectlist[1]
if(subtypehumanoid != "all" or subtypehumanoid != ""):
subtypehumanoid = subjectlist[1]
if(subtypeconcept != "all" or subtypeconcept != ""):
subtypeconcept = subjectlist[1]
# set seed
# For use in ComfyUI (might bring to Automatic1111 as well)
# lets do it when its larger than 0
# Otherwise, just do nothing and it will keep on working based on an earlier set seed
if(seed > 0):
random.seed(seed)
originalinsanitylevel = insanitylevel
if(advancedprompting != False and random.randint(0,max(0, insanitylevel - 2)) <= 0):
advancedprompting == False
original_OBP_preset = OBP_preset
if(OBP_preset == OBPresets.RANDOM_PRESET_OBP):
obp_options = OBPresets.load_obp_presets()
random_preset = random.choice(list(obp_options.keys()))
print("Engaging randomized presets, locking on to: " + random_preset)
selected_opb_preset = OBPresets.get_obp_preset(random_preset)
insanitylevel = selected_opb_preset["insanitylevel"]
forcesubject = selected_opb_preset["subject"]
artists = selected_opb_preset["artist"]
subtypeobject = selected_opb_preset["chosensubjectsubtypeobject"]
subtypehumanoid = selected_opb_preset["chosensubjectsubtypehumanoid"]
subtypeconcept = selected_opb_preset["chosensubjectsubtypeconcept"]
gender = selected_opb_preset["chosengender"]
imagetype = selected_opb_preset["imagetype"]
imagemodechance = selected_opb_preset["imagemodechance"]
givensubject = selected_opb_preset["givensubject"]
smartsubject = selected_opb_preset["smartsubject"]
overrideoutfit = selected_opb_preset["givenoutfit"]
prefixprompt = selected_opb_preset["prefixprompt"]
suffixprompt = selected_opb_preset["suffixprompt"]
giventypeofimage = selected_opb_preset["giventypeofimage"]
antistring = selected_opb_preset["antistring"]
# api support tricks for OBP presets
OBP_preset = ""
if(OBP_preset != "" and OBP_preset != 'Custom...'):
selected_opb_preset = OBPresets.get_obp_preset(OBP_preset)
insanitylevel = selected_opb_preset["insanitylevel"]
forcesubject = selected_opb_preset["subject"]
artists = selected_opb_preset["artist"]
subtypeobject = selected_opb_preset["chosensubjectsubtypeobject"]
subtypehumanoid = selected_opb_preset["chosensubjectsubtypehumanoid"]
subtypeconcept = selected_opb_preset["chosensubjectsubtypeconcept"]
gender = selected_opb_preset["chosengender"]
imagetype = selected_opb_preset["imagetype"]
imagemodechance = selected_opb_preset["imagemodechance"]
givensubject = selected_opb_preset["givensubject"]
smartsubject = selected_opb_preset["smartsubject"]
overrideoutfit = selected_opb_preset["givenoutfit"]
prefixprompt = selected_opb_preset["prefixprompt"]
suffixprompt = selected_opb_preset["suffixprompt"]
giventypeofimage = selected_opb_preset["giventypeofimage"]
antistring = selected_opb_preset["antistring"]
prefixprompt = preset_prefix + ", " + prefixprompt
suffixprompt = suffixprompt + ", " + preset_suffix
# new method of subject choosing from the interface, lets translate this:
# really hacky way of doing this now.
if("-" in forcesubject):
subjectlist = translate_main_subject(forcesubject)
forcesubject = subjectlist[0]
# ugly but it works :D Keeps both methods working while the UI changes.
if(subtypeobject != "all" or subtypeobject != ""):
subtypeobject = subjectlist[1]
if(subtypeanimal != "all" or subtypeanimal != ""):
subtypeanimal = subjectlist[1]
if(subtypelocation != "all" or subtypelocation != ""):
subtypelocation = subjectlist[1]
if(subtypehumanoid != "all" or subtypehumanoid != ""):
subtypehumanoid = subjectlist[1]
if(subtypeconcept != "all" or subtypeconcept != ""):
subtypeconcept = subjectlist[1]
originalartistchoice = artists
doartistnormal = True
outfitmode = 0
animalashuman = False
partlystylemode = False
# cheat for presets
if(OBP_preset=='Waifu''s' or OBP_preset=='Husbando''s'):
basemodel = "Anime Model"
# Base model options, used to change things in prompt generation. Might be able to extend to different forms like animatediff as well?
base_model_options = ["SD1.5", "SDXL", "Stable Cascade", "Anime Model"]
if base_model not in base_model_options:
base_model = "SD1.5" # Just in case there is no option here.
# "SD1.5" -- Standard, future: More original style prompting
# "SDXL" -- Standard (for now), future: More natural language
# "Stable Cascade" -- Remove weights
if(base_model == "Stable Cascade"):
remove_weights = True
add_vomit = False
add_quality = False
if(base_model == "SD1.5"):
less_verbose = True
if(base_model == "Anime Model"):
less_verbose = True
advancedprompting = False
anime_mode = True
configfilesuffix = "anime"
# Hard overwrite some stuff because people dont config this themselves
if((anime_mode or imagetype == "all - anime") and (artists == "all" or normal_dist(insanitylevel))):
artists = "none"
# load the config file
config = load_config_csv(configfilesuffix)
# first build up a complete anti list. Those values are removing during list building
# this uses the antivalues string AND the antilist.csv
emptylist = []
antilist = csv_to_list("antilist",emptylist , "./userfiles/",1)
antivaluelist = antivalues.split(",")
antilist += antivaluelist
# clean up antivalue list:
antilist = [s.strip().lower() for s in antilist]
# Some tricks for gender to make sure we can choose Him/Her/It etc on the right time.
if(gender=="all"):
genderchoicelist = ["male", "female"]
gender = random.choice(genderchoicelist)
heshelist = ["it"]
hisherlist = ["its"]
himherlist = ["it"]
# we also need to oppositegender for some fun!
oppositegender = "male"
if(gender=="male"):
oppositegender = "female"
# build all lists here
colorlist = csv_to_list("colors",antilist)
animallist = csv_to_list("animals",antilist)
materiallist = csv_to_list("materials",antilist)
objectlist = csv_to_list("objects",antilist)
fictionallist = csv_to_list(csvfilename="fictional characters",antilist=antilist,skipheader=True,gender=gender)
nonfictionallist = csv_to_list(csvfilename="nonfictional characters",antilist=antilist,skipheader=True,gender=gender)
oppositefictionallist = csv_to_list(csvfilename="fictional characters",antilist=antilist,skipheader=True,gender=oppositegender)
oppositenonfictionallist = csv_to_list(csvfilename="nonfictional characters",antilist=antilist,skipheader=True,gender=oppositegender)
conceptsuffixlist = csv_to_list("concept_suffix",antilist)
buildinglist = csv_to_list("buildings",antilist)
vehiclelist = csv_to_list("vehicles",antilist)
outfitlist = csv_to_list("outfits",antilist)
locationlist = csv_to_list("locations",antilist)
backgroundlist = csv_to_list("backgrounds",antilist)
accessorielist = csv_to_list("accessories",antilist,"./csvfiles/",0,"?",False,False,gender)
artmovementlist = csv_to_list("artmovements",antilist)
bodytypelist = csv_to_list("body_types",antilist=antilist,skipheader=True,gender=gender)
cameralist = csv_to_list("cameras",antilist)
colorschemelist = csv_to_list("colorscheme",antilist)
conceptprefixlist = csv_to_list("concept_prefix",antilist)
culturelist = csv_to_list("cultures",antilist)
descriptorlist = csv_to_list("descriptors",antilist)
devmessagelist = csv_to_list("devmessages",antilist)
directionlist = csv_to_list(csvfilename="directions",antilist=antilist,insanitylevel=insanitylevel)
emojilist = csv_to_list("emojis",antilist)
eventlist = csv_to_list("events",antilist)
focuslist = csv_to_list(csvfilename="focus",antilist=antilist, insanitylevel=insanitylevel)
greatworklist = csv_to_list("greatworks",antilist)
haircolorlist = csv_to_list("haircolors",antilist)
hairstylelist = csv_to_list("hairstyles",antilist)
hairvomitlist = csv_to_list("hairvomit",antilist,"./csvfiles/",0,"?",False,False)
humanoidlist = csv_to_list("humanoids",antilist)
if(anime_mode or imagetype=="all - anime"):
if(imagetype == "all"):
imagetype = "all - anime"
imagetypelist = csv_to_list(csvfilename="imagetypes_anime",antilist=antilist, insanitylevel=insanitylevel, delimiter="?")
else:
imagetypelist = csv_to_list(csvfilename="imagetypes",antilist=antilist, insanitylevel=insanitylevel, delimiter="?")
joblist = csv_to_list(csvfilename="jobs",antilist=antilist,skipheader=True,gender=gender)
lenslist = csv_to_list(csvfilename="lenses",antilist=antilist, insanitylevel=insanitylevel)
lightinglist = csv_to_list(csvfilename="lighting",antilist=antilist, insanitylevel=insanitylevel)
malefemalelist = csv_to_list(csvfilename="malefemale",antilist=antilist,skipheader=True,gender=gender)
manwomanlist = csv_to_list(csvfilename="manwoman",antilist=antilist,skipheader=True,gender=gender)
moodlist = csv_to_list(csvfilename="moods",antilist=antilist, insanitylevel=insanitylevel)
othertypelist = csv_to_list("othertypes",antilist)
poselist = csv_to_list("poses",antilist)
qualitylist = csv_to_list("quality",antilist)
shotsizelist = csv_to_list(csvfilename="shotsizes",antilist=antilist, insanitylevel=insanitylevel)
timeperiodlist = csv_to_list("timeperiods",antilist)
vomitlist = csv_to_list(csvfilename="vomit",antilist=antilist, insanitylevel=insanitylevel)
if(anime_mode):
replacements = {
"-allstylessuffix-": "-buildfacepart-",
"-artistdescription-": "-buildfacepart-"
}
for i, item in enumerate(vomitlist):
for old, new in replacements.items():
item = item.replace(old, new)
vomitlist[i] = item
foodlist = csv_to_list("foods", antilist)
genderdescriptionlist = csv_to_list(csvfilename="genderdescription",antilist=antilist,skipheader=True,gender=gender)
minilocationlist = csv_to_list("minilocations", antilist)
minioutfitlist = csv_to_list("minioutfits",antilist,"./csvfiles/",0,"?",False,False,gender)
seasonlist = csv_to_list("seasons", antilist)
elaborateoutfitlist = csv_to_list("elaborateoutfits", antilist)
minivomitlist = csv_to_list("minivomit", antilist)
imagetypequalitylist = csv_to_list("imagetypequality", antilist)
rpgclasslist = csv_to_list("rpgclasses", antilist)
brandlist = csv_to_list("brands", antilist)
spacelist = csv_to_list("space", antilist)
poemlinelist = csv_to_list("poemlines", antilist)
songlinelist = csv_to_list("songlines", antilist)
musicgenrelist = csv_to_list("musicgenres", antilist)
manwomanrelationlist = csv_to_list(csvfilename="manwomanrelations",antilist=antilist,skipheader=True,gender=gender)
manwomanmultiplelist = csv_to_list(csvfilename="manwomanmultiples",antilist=antilist,skipheader=True,gender=gender,delimiter="?")
waterlocationlist = csv_to_list("waterlocations", antilist)
containerlist = csv_to_list("containers", antilist)
firstnamelist = csv_to_list(csvfilename="firstnames",antilist=antilist,skipheader=True,gender=gender)
floralist = csv_to_list("flora", antilist)
printlist = csv_to_list("prints", antilist)
patternlist = csv_to_list("patterns", antilist)
chairlist = csv_to_list("chairs", antilist)
cardnamelist = csv_to_list("card_names", antilist)
coveringlist = csv_to_list("coverings", antilist)
facepartlist = csv_to_list("faceparts", antilist)
outfitvomitlist = csv_to_list(csvfilename="outfitvomit",antilist=antilist,delimiter="?")
humanvomitlist = csv_to_list("humanvomit", antilist)
eyecolorlist = csv_to_list("eyecolors", antilist)
fashiondesignerlist = csv_to_list("fashiondesigners", antilist)
colorcombinationlist = csv_to_list("colorcombinations", antilist)
materialcombinationlist = csv_to_list("materialcombinations", antilist)
agelist = csv_to_list("ages", antilist)
agecalculatorlist = csv_to_list("agecalculator", antilist)
elementlist = csv_to_list("elements", antilist)
settinglist = csv_to_list("settings", antilist)
charactertypelist = csv_to_list("charactertypes", antilist)
objectstoholdlist = csv_to_list("objectstohold", antilist)
episodetitlelist = csv_to_list(csvfilename="episodetitles",antilist=antilist,skipheader=True)
flufferlist = csv_to_list("fluff", antilist)
tokenlist = []
# New set of lists
locationfantasylist = csv_to_list("locationsfantasy", antilist)
locationscifilist = csv_to_list("locationsscifi", antilist)
locationvideogamelist = csv_to_list("locationsvideogame", antilist)
locationbiomelist = csv_to_list("locationsbiome", antilist)
locationcitylist = csv_to_list("locationscities", antilist)
birdlist = csv_to_list("birds", antilist)
catlist = csv_to_list(csvfilename="cats", antilist=antilist,delimiter="?")
doglist = csv_to_list(csvfilename="dogs", antilist=antilist,delimiter="?")
insectlist = csv_to_list("insects", antilist)
pokemonlist = csv_to_list("pokemon", antilist)
pokemontypelist = csv_to_list("pokemontypes", antilist)
occultlist = csv_to_list("occult", antilist)
marinelifelist = csv_to_list("marinelife", antilist)
# additional descriptor lists
outfitdescriptorlist = csv_to_list("outfitdescriptors",antilist)
hairdescriptorlist = csv_to_list("hairdescriptors",antilist)
humandescriptorlist = csv_to_list("humandescriptors",antilist)
locationdescriptorlist = csv_to_list("locationdescriptors",antilist)
basicbitchdescriptorlist = csv_to_list("basicbitchdescriptors",antilist)
animaldescriptorlist = csv_to_list("animaldescriptors",antilist)
# descriptorlist becomes one with everything
descriptortotallist = descriptorlist + outfitdescriptorlist + hairdescriptorlist + humandescriptorlist + locationdescriptorlist + basicbitchdescriptorlist + animaldescriptorlist
# Deduplicate the list while preserving casings
descriptorlist = []
seen_items = set()
for item in descriptortotallist:
# Convert the item to lowercase to ignore casing
item_lower = item.lower()
if item_lower not in seen_items:
seen_items.add(item_lower)
descriptorlist.append(item)
humanlist = fictionallist + nonfictionallist + humanoidlist
objecttotallist = objectlist + buildinglist + vehiclelist + foodlist + spacelist + floralist + containerlist + occultlist
outfitprinttotallist = objecttotallist + locationlist + colorlist + musicgenrelist + seasonlist + animallist + patternlist
if(less_verbose):
humanactivitycheatinglist = ["-miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)",
"-miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)",
"-miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)",
"-miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)",
"-miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)",
"-miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)",
"-miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)"]
else:
humanactivitycheatinglist = ["OR(;, -heshe- is;uncommon) -miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)",
"OR(;, -heshe- is;uncommon) -miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)",
"OR(;, -heshe- is;uncommon) -miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)",
"OR(;, -heshe- is;uncommon) -miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)",
"OR(;, -heshe- is;uncommon) -miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)",
"OR(;, -heshe- is;uncommon) -miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)",
"OR(;, -heshe- is;uncommon) -miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)"]
# build artists list
if artists == "wild":
artists = "all (wild)"
# we want to create more cohorence, so we are adding all (wild) mode for the old logic
# all else will be more constrained per type, to produce better images.
# the popular artists will be used more the lower the insanitylevel is
# Future: add in personal artists lists as well
# lets maybe go wild "sometimes", based on insanitylevel
if(artists == "all" and rare_dist(insanitylevel)):
artists = "all (wild)"
originalartistchoice = artists
artisttypes = ["popular", "3D", "abstract", "angular", "anime" ,"architecture", "art nouveau", "art deco", "baroque", "bauhaus", "cartoon", "character", "children's illustration", "cityscape", "cinema", "clean", "cloudscape", "collage", "colorful", "comics", "cubism", "dark", "detailed", "digital", "expressionism", "fantasy", "fashion", "fauvism", "figurativism", "graffiti", "graphic design", "high contrast", "horror", "impressionism", "installation", "landscape", "light", "line drawing", "low contrast", "luminism", "magical realism", "manga", "melanin", "messy", "monochromatic", "nature", "photography", "pop art", "portrait", "primitivism", "psychedelic", "realism", "renaissance", "romanticism", "scene", "sci-fi", "sculpture", "seascape", "space", "stained glass", "still life", "storybook realism", "street art", "streetscape", "surrealism", "symbolism", "textile", "ukiyo-e", "vibrant", "watercolor", "whimsical"]
artiststyleselector = ""
artiststyleselectormode = "normal"
if(artists == "all" and normal_dist(insanitylevel + 1)):
artiststyleselector = random.choice(artisttypes)
artists = artiststyleselector
elif(artists == "all"):
artiststyleselectormode = "custom"
# then else maybe do nothing??
if(random.randint(0,6) == 0 and onlyartists == False):
generateartist = False
# go popular! Or even worse, we go full greg mode!
elif(common_dist(max(3,insanitylevel))):
artists = "popular"
elif(random.randint(0,1) == 0):
# only on lower instanity levels anyway
if(insanitylevel < 6):
#too much greg mode!
artists = "greg mode"
else:
artists = "popular"
else:
artists = "none"
else:
artiststyleselectormode = "custom"
artistlist = []
# create artist list to use in the code, maybe based on category or personal lists
if(artists != "all (wild)" and artists != "all" and artists != "none" and artists.startswith("personal_artists") == False and artists.startswith("personal artists") == False and artists in artisttypes):
artistlist = artist_category_csv_to_list("artists_and_category",artists)
elif(artists.startswith("personal_artists") == True or artists.startswith("personal artists") == True):
artists = artists.replace(" ","_",-1) # add underscores back in
artistlist = csv_to_list(artists,antilist,"./userfiles/")
elif(artists != "none"):
artistlist = csv_to_list("artists",antilist)
# create special artists lists, used in templates
fantasyartistlist = artist_category_csv_to_list("artists_and_category","fantasy")
popularartistlist = artist_category_csv_to_list("artists_and_category","popular")
romanticismartistlist = artist_category_csv_to_list("artists_and_category","romanticism")
photographyartistlist = artist_category_csv_to_list("artists_and_category","photography")
portraitartistlist = artist_category_csv_to_list("artists_and_category","portrait")
characterartistlist = artist_category_csv_to_list("artists_and_category","character")
landscapeartistlist = artist_category_csv_to_list("artists_and_category","landscape")
scifiartistlist = artist_category_csv_to_list("artists_and_category","sci-fi")
graphicdesignartistlist = artist_category_csv_to_list("artists_and_category","graphic design")
digitalartistlist = artist_category_csv_to_list("artists_and_category","digital")
architectartistlist = artist_category_csv_to_list("artists_and_category","architecture")
cinemaartistlist = artist_category_csv_to_list("artists_and_category","cinema")
gregmodelist = csv_to_list("gregmode", antilist)
# add any other custom lists
stylestiloralist = csv_to_list("styles_ti_lora",antilist,"./userfiles/")
generatestyle = bool(stylestiloralist) # True of not empty
custominputprefixlist = csv_to_list("custom_input_prefix",antilist,"./userfiles/")
generatecustominputprefix = bool(custominputprefixlist) # True of not empty
custominputmidlist = csv_to_list("custom_input_mid",antilist,"./userfiles/")
generatecustominputmid = bool(custominputmidlist) # True of not empty
custominputsuffixlist = csv_to_list("custom_input_suffix",antilist,"./userfiles/")
generatecustominputsuffix = bool(custominputsuffixlist) # True of not empty
customsubjectslist = csv_to_list("custom_subjects",antilist,"./userfiles/")
customoutfitslist = csv_to_list("custom_outfits",antilist,"./userfiles/")
# special lists
backgroundtypelist = csv_to_list("backgroundtypes", antilist,"./csvfiles/special_lists/",0,"?")
insideshotlist = csv_to_list("insideshots", antilist,"./csvfiles/special_lists/",0,"?")
photoadditionlist = csv_to_list("photoadditions", antilist,"./csvfiles/special_lists/",0,"?")
if(less_verbose):
buildhairlist = csv_to_list("buildhair_less_verbose", antilist,"./csvfiles/special_lists/",0,"?")
buildoutfitlist = csv_to_list("buildoutfit_less_verbose", antilist,"./csvfiles/special_lists/",0,"?")
humanadditionlist = csv_to_list("humanadditions_less_verbose", antilist,"./csvfiles/special_lists/",0,"?")
objectadditionslist = csv_to_list("objectadditions_less_verbose", antilist,"./csvfiles/special_lists/",0,"?")
buildfacelist = csv_to_list("buildface_less_verbose", antilist,"./csvfiles/special_lists/",0,"?")
buildaccessorielist = csv_to_list("buildaccessorie_less_verbose", antilist,"./csvfiles/special_lists/",0,"?")
humanactivitylist = csv_to_list("human_activities_less_verbose",antilist,"./csvfiles/",0,"?",False,False)
humanexpressionlist = csv_to_list("humanexpressions_less_verbose",antilist,"./csvfiles/",0,"?",False,False)
else:
buildhairlist = csv_to_list("buildhair", antilist,"./csvfiles/special_lists/",0,"?")
buildoutfitlist = csv_to_list("buildoutfit", antilist,"./csvfiles/special_lists/",0,"?")
humanadditionlist = csv_to_list("humanadditions", antilist,"./csvfiles/special_lists/",0,"?")
objectadditionslist = csv_to_list("objectadditions", antilist,"./csvfiles/special_lists/",0,"?")
buildfacelist = csv_to_list("buildface", antilist,"./csvfiles/special_lists/",0,"?")
buildaccessorielist = csv_to_list("buildaccessorie", antilist,"./csvfiles/special_lists/",0,"?")
humanactivitylist = csv_to_list("human_activities",antilist,"./csvfiles/",0,"?",False,False)
humanexpressionlist = csv_to_list("humanexpressions",antilist,"./csvfiles/",0,"?",False,False)
humanactivitylist = humanactivitylist + humanactivitycheatinglist
animaladditionlist = csv_to_list("animaladditions", antilist,"./csvfiles/special_lists/",0,"?")
minilocationadditionslist = csv_to_list("minilocationadditions", antilist,"./csvfiles/special_lists/",0,"?")
overalladditionlist = csv_to_list("overalladditions", antilist,"./csvfiles/special_lists/",0,"?")
imagetypemodelist = csv_to_list("imagetypemodes", antilist,"./csvfiles/special_lists/",0,"?")
miniactivitylist = csv_to_list("miniactivity", antilist,"./csvfiles/special_lists/",0,"?")
animalsuffixadditionlist = csv_to_list("animalsuffixadditions", antilist,"./csvfiles/special_lists/",0,"?")
buildfacepartlist = csv_to_list("buildfaceparts", antilist,"./csvfiles/special_lists/",0,"?")
conceptmixerlist = csv_to_list("conceptmixer", antilist,"./csvfiles/special_lists/",0,"?")
tokinatorlist = csv_to_list("tokinator", antilist,"./csvfiles/templates/",0,"?")
styleslist = csv_to_list("styles", antilist,"./csvfiles/templates/",0,"?")
stylessuffix = [item.split('-subject-')[1] for item in styleslist]
breakstylessuffix = [item.split(',') for item in stylessuffix]
allstylessuffixlist = [value for sublist in breakstylessuffix for value in sublist]
allstylessuffixlist = list(set(allstylessuffixlist))
artistsuffix = artist_descriptions_csv_to_list("artists_and_category")
breakartiststylessuffix = [item.split(',') for item in artistsuffix]
artiststylessuffixlist = [value for sublist in breakartiststylessuffix for value in sublist]
artiststylessuffixlist = list(set(artiststylessuffixlist))
allstylessuffixlist += artiststylessuffixlist
dynamictemplatesprefixlist = csv_to_list("dynamic_templates_prefix", antilist,"./csvfiles/templates/",0,"?")
dynamictemplatessuffixlist = csv_to_list("dynamic_templates_suffix", antilist,"./csvfiles/templates/",0,"?")
# subjects
mainchooserlist = []
objectwildcardlist = []
locationwildcardlist = []
animalwildcardlist = []
hybridlist = []
hybridhumanlist = []
humanoidsubjectchooserlist = []
eventsubjectchooserlist = []
locationsubjectchooserlist = []
addontolocationinsidelist = []
addontolocationlist = []
# load subjects stuff from config
generatevehicle = True
generateobject = True
generatefood = True
generatebuilding = True
generatespace = True
generateflora = True
generateoccult = True
generateconcept = True
generateanimal = True
generatebird = True
generatecat = True
generatedog = True
generateinsect = True
generatepokemon = True
generatemarinelife = True
generatemanwoman = True
generatemanwomanrelation = True
generatemanwomanmultiple = True
generatefictionalcharacter = True
generatenonfictionalcharacter = True
generatehumanoids = True
generatejob = True
generatefirstnames = True
generatelandscape = True
generatelocation = True
generatelocationfantasy = True
generatelocationscifi = True
generatelocationvideogame = True
generatelocationbiome = True
generatelocationcity = True
generateevent = True
generateconcepts = True
generatepoemline = True
generatesongline = True
generatecardname = True
generateepisodetitle = True
custominputprefixrepeats = 2
custominputprefixchance = 'uncommon'
imagetypechance = 'normal'
generateimagetype = True
imagetypequalitychance = 'rare'
generateimagetypequality = True
generateminilocationaddition = True
minilocationadditionchance = 'unique'
artmovementprefixchance = 'unique'
minivomitprefix1chance = 'rare'
minivomitprefix2chance = 'unique'
shotsizechance = 'uncommon'
subjectdescriptor1chance = 'common'
subjectdescriptor2chance = 'uncommon'
subjectbodytypechance = 'normal'
subjectculturechance = 'normal'
subjectconceptsuffixchance = 'unique'
subjectlandscapeinsideshotchance = 'unique'
subjectlandscapeaddonlocationchance = 'normal'
subjectlandscapeaddonlocationdescriptorchance = 'rare'
subjectlandscapeaddonlocationculturechance = 'rare'
objectadditionsrepeats = 2
objectadditionschance = 'uncommon'
humanadditionchance = 'rare'
overalladditionchance = 'extraordinary'
emojichance = 'legendary'
buildfacechance = 'legendary'
humanexpressionchance = 'rare'
joboractivitychance = 'normal'
humanvomitchance = 'rare'
custominputmidrepeats = 2
custominputmidchance = 'uncommon'
minivomitmidchance = 'unique'
outfitchance = 'normal'
posechance = 'uncommon'
hairchance = 'normal'
accessorychance = 'normal'
humanoidinsideshotchance = 'legendary'
humanoidbackgroundchance = 'uncommon'
landscapeminilocationchance = 'uncommon'
generalminilocationchance = 'rare'
timperiodchance = 'normal'
focuschance = 'normal'
directionchance = 'normal'
moodchance = 'normal'
minivomitsuffixchance = 'unique'
artmovementchance = 'normal'
lightingchance = 'normal'
photoadditionchance = 'common'
lenschance = 'normal'
colorschemechance = 'normal'
vomit1chance = 'uncommon'
vomit2chance= 'uncommon'
greatworkchance = 'novel'
poemlinechance = 'novel'
songlinechance = 'novel'
quality1chance = 'uncommon'
quality2chance = 'uncommon'
customstyle1chance = 'uncommon'
customstyle2chance = 'uncommon'
custominputsuffixrepeats = 2
custominputsuffixchance = 'uncommon'
artistsatbackchance = 'uncommon'
for item in config:
# objects
if item[0] == 'subject_vehicle' and item[1] != 'on':
generatevehicle = False
if item[0] == 'subject_object' and item[1] != 'on':
generateobject = False
if item[0] == 'subject_food' and item[1] != 'on':
generatefood = False
if item[0] == 'subject_building' and item[1] != 'on':
generatebuilding = False
if item[0] == 'subject_space' and item[1] != 'on':
generatespace = False
if item[0] == 'subject_flora' and item[1] != 'on':
generateflora = False
if item[0] == 'subject_occult' and item[1] != 'on':
generateoccult = False
# animals
if item[0] == 'subject_animal' and item[1] != 'on':
generateanimal = False
if item[0] == 'subject_bird' and item[1] != 'on':
generatebird = False
if item[0] == 'subject_cat' and item[1] != 'on':
generatecat = False
if item[0] == 'subject_dog' and item[1] != 'on':
generatedog = False
if item[0] == 'subject_insect' and item[1] != 'on':
generateinsect = False
if item[0] == 'subject_pokemon' and item[1] != 'on':
generatepokemon = False
if item[0] == 'subject_marinelife' and item[1] != 'on':
generatemarinelife = False
# humanoids
if item[0] == 'subject_manwoman' and item[1] != 'on':
generatemanwoman = False
if item[0] == 'subject_manwomanrelation' and item[1] != 'on':
generatemanwomanrelation = False
if item[0] == 'subject_manwomanmultiple' and item[1] != 'on':
generatemanwomanmultiple = False
if item[0] == 'subject_fictional' and item[1] != 'on':
generatefictionalcharacter = False
if item[0] == 'subject_nonfictional' and item[1] != 'on':
generatenonfictionalcharacter = False
if item[0] == 'subject_humanoid' and item[1] != 'on':
generatehumanoids = False
if item[0] == 'subject_job' and item[1] != 'on':
generatejob = False
if item[0] == 'subject_firstnames' and item[1] != 'on':
generatefirstnames = False
# landscape
if item[0] == 'subject_location' and item[1] != 'on':
generatelocation = False
if item[0] == 'subject_location_fantasy' and item[1] != 'on':
generatelocationfantasy = False
if item[0] == 'subject_location_scifi' and item[1] != 'on':
generatelocationscifi = False
if item[0] == 'subject_location_videogame' and item[1] != 'on':
generatelocationvideogame = False
if item[0] == 'subject_location_biome' and item[1] != 'on':
generatelocationbiome = False
if item[0] == 'subject_location_city' and item[1] != 'on':
generatelocationcity = False
# concept
if item[0] == 'subject_event' and item[1] != 'on':
generateevent = False
if item[0] == 'subject_concept' and item[1] != 'on':
generateconcepts = False
if item[0] == 'subject_poemline' and item[1] != 'on':
generatepoemline = False
if item[0] == 'subject_songline' and item[1] != 'on':
generatesongline = False
if item[0] == 'subject_cardname' and item[1] != 'on':
generatecardname = False
if item[0] == 'subject_episodetitle' and item[1] != 'on':
generateepisodetitle = False
# main list stuff
if item[0] == 'custominputprefixrepeats':
custominputprefixrepeats = int(item[1])
if item[0] == 'custominputprefixchance':
custominputprefixchance = item[1]
if(custominputprefixchance == 'never'):
generatecustominputprefix = False
if item[0] == 'imagetypechance':
imagetypechance = item[1]
if(imagetypechance == 'never'):
generateimagetype = False
if item[0] == 'imagetypequalitychance':
imagetypequalitychance = item[1]
if(imagetypequalitychance == 'never'):
generateimagetypequality = False
if item[0] == 'minilocationadditionchance':
minilocationadditionchance = item[1]
if item[0] == 'artmovementprefixchance':
artmovementprefixchance = item[1]
if item[0] == 'minivomitprefix1chance':
minivomitprefix1chance = item[1]
if item[0] == 'minivomitprefix2chance':
minivomitprefix2chance = item[1]
if item[0] == 'shotsizechance':
shotsizechance = item[1]
if item[0] == 'subjectdescriptor1chance':
subjectdescriptor1chance = item[1]
if item[0] == 'subjectdescriptor2chance':
subjectdescriptor2chance = item[1]
if item[0] == 'subjectbodytypechance':
subjectbodytypechance = item[1]
if item[0] == 'subjectculturechance':
subjectculturechance = item[1]
if item[0] == 'subjectconceptsuffixchance':
subjectconceptsuffixchance = item[1]
if item[0] == 'subjectlandscapeinsideshotchance':
subjectlandscapeinsideshotchance = item[1]
if item[0] == 'subjectlandscapeaddonlocationchance':
subjectlandscapeaddonlocationchance = item[1]
if item[0] == 'subjectlandscapeaddonlocationdescriptorchance':
subjectlandscapeaddonlocationdescriptorchance = item[1]
if item[0] == 'subjectlandscapeaddonlocationculturechance':
subjectlandscapeaddonlocationculturechance = item[1]
if item[0] == 'objectadditionsrepeats':
objectadditionsrepeats = int(item[1])
if item[0] == 'objectadditionschance':
objectadditionschance = item[1]
if item[0] == 'humanadditionchance':
humanadditionchance = item[1]
if item[0] == 'overalladditionchance':
overalladditionchance = item[1]
if item[0] == 'emojichance':
emojichance = item[1]
if(hardturnoffemojis==True):
emojichance='never'
if item[0] == 'buildfacechance':
buildfacechance = item[1]
if item[0] == 'humanexpressionchance':
humanexpressionchance = item[1]
if item[0] == 'humanvomitchance':
humanvomitchance = item[1]
if item[0] == 'joboractivitychance':
joboractivitychance = item[1]
if item[0] == 'custominputmidrepeats':
custominputmidrepeats = int(item[1])
if item[0] == 'custominputmidchance':
custominputmidchance = item[1]
if item[0] == 'minivomitmidchance':
minivomitmidchance = item[1]
if item[0] == 'outfitchance':
outfitchance = item[1]
if item[0] == 'posechance':
posechance = item[1]
if item[0] == 'hairchance':
hairchance = item[1]
if item[0] == 'accessorychance':
accessorychance = item[1]
if item[0] == 'humanoidinsideshotchance':
humanoidinsideshotchance = item[1]
if item[0] == 'humanoidbackgroundchance':
humanoidbackgroundchance = item[1]
if item[0] == 'landscapeminilocationchance':
landscapeminilocationchance = item[1]
if item[0] == 'generalminilocationchance':
generalminilocationchance = item[1]
if item[0] == 'timperiodchance':
timperiodchance = item[1]
if item[0] == 'focuschance':
focuschance = item[1]
if item[0] == 'directionchance':
directionchance = item[1]
if item[0] == 'moodchance':
moodchance = item[1]
if item[0] == 'minivomitsuffixchance':
minivomitsuffixchance = item[1]
if item[0] == 'artmovementchance':
artmovementchance = item[1]
if item[0] == 'lightingchance':
lightingchance = item[1]
if item[0] == 'photoadditionchance':
photoadditionchance = item[1]
if item[0] == 'lenschance':
lenschance = item[1]
if item[0] == 'colorschemechance':
colorschemechance = item[1]
if item[0] == 'vomit1chance':
vomit1chance = item[1]
if item[0] == 'vomit2chance':
vomit2chance = item[1]
if item[0] == 'greatworkchance':
greatworkchance = item[1]
if item[0] == 'poemlinechance':
poemlinechance = item[1]
if item[0] == 'songlinechance':
songlinechance = item[1]
if item[0] == 'quality1chance':
quality1chance = item[1]
if item[0] == 'quality2chance':
quality2chance = item[1]
if item[0] == 'customstyle1chance':
customstyle1chance = item[1]
if item[0] == 'customstyle2chance':
customstyle2chance = item[1]
if item[0] == 'custominputsuffixrepeats':
custominputsuffixrepeats = int(item[1])
if item[0] == 'custominputsuffixchance':
custominputsuffixchance = item[1]
if item[0] == 'artistsatbackchance':
artistsatbackchance = item[1]
generatevehicle = bool(vehiclelist) and generatevehicle
generateobject = bool(objectlist) and generateobject
generatefood = bool(foodlist) and generatefood
generatebuilding = bool(buildinglist) and generatebuilding
generatespace = bool(spacelist) and generatespace
generateflora = bool(floralist) and generateflora
generateoccult = bool(occultlist) and generateoccult
generateobject = generatevehicle or generateobject or generatefood or generatebuilding or generatespace or generateflora or generateoccult
if(generatevehicle):
objectwildcardlist.append("-vehicle-")
hybridlist.append("-vehicle-")
addontolocationlist.append("-vehicle-")
if(generateobject):
objectwildcardlist.append("-object-")
hybridlist.append("-object-")
if(generatefood):
objectwildcardlist.append("-food-")
hybridlist.append("-food-")
if(generatespace):
objectwildcardlist.append("-space-")
hybridlist.append("-space-")
addontolocationlist.append("-space-")
if(generatebuilding):
objectwildcardlist.append("-building-")
hybridlist.append("-building-")
addontolocationlist.append("-building-")
addontolocationinsidelist.append("-building-")
if(generateflora):
objectwildcardlist.append("-flora-")
hybridlist.append("-flora-")
addontolocationlist.append("-flora-")
if(generateoccult):
objectwildcardlist.append("-occult-")
hybridlist.append("-occult-")
addontolocationlist.append("-occult-")
if(generateobject):
mainchooserlist.append("object")
if(generatelandscape):
mainchooserlist.append("landscape")
if(generatelocationfantasy):
locationwildcardlist.append("-locationfantasy-")
if(generatelocationscifi):
locationwildcardlist.append("-locationscifi-")
if(generatelocationvideogame):
locationwildcardlist.append("-locationvideogame-")
if(generatelocationbiome):
locationwildcardlist.append("-locationbiome-")
if(generatelocationcity):
locationwildcardlist.append("-locationcity-")
if(generatelocation):
locationwildcardlist.append("-location-")
if(generateanimal):
animalwildcardlist.append("-animal-")
if(generatebird):
animalwildcardlist.append("-bird-")
if(generatecat):
animalwildcardlist.append("-cat-")
if(generatedog):
animalwildcardlist.append("-dog-")
if(generateinsect):
animalwildcardlist.append("-insect-")
if(generatepokemon):
animalwildcardlist.append("-pokemon-")
if(generatemarinelife):
animalwildcardlist.append("-marinelife-")
generatefictionalcharacter = bool(fictionallist) and generatefictionalcharacter
generatenonfictionalcharacter = bool(nonfictionallist) and generatenonfictionalcharacter
generatehumanoids = bool(humanoidlist) and generatehumanoids
generatemanwoman = bool(manwomanlist) and generatemanwoman
generatemanwomanrelation = bool(manwomanrelationlist) and generatemanwomanrelation
generatemanwomanmultiple = bool(manwomanmultiplelist) and generatemanwomanmultiple
generatejob = bool(joblist) and generatejob
generatefirstnames = bool(firstnamelist) and generatefirstnames
generatehumanoid = generatefictionalcharacter or generatenonfictionalcharacter or generatehumanoids or generatemanwoman or generatejob or generatemanwomanrelation or generatefirstnames or generatemanwomanmultiple
if(generatefictionalcharacter):
humanoidsubjectchooserlist.append("fictional")
hybridlist.append("-fictional-")
hybridhumanlist.append("-fictional-")
if(generatefictionalcharacter):
humanoidsubjectchooserlist.append("non fictional")
hybridlist.append("-nonfictional-")
hybridhumanlist.append("-nonfictional-")
if(generatehumanoids):
humanoidsubjectchooserlist.append("humanoid")
hybridlist.append("-humanoid-")
hybridhumanlist.append("-humanoid-")
if(generatemanwoman):
humanoidsubjectchooserlist.append("human")
if(generatemanwomanrelation):
humanoidsubjectchooserlist.append("manwomanrelation")
if(generatemanwomanmultiple):
humanoidsubjectchooserlist.append("manwomanmultiple")
if(generatejob):
humanoidsubjectchooserlist.append("job")
if(generatehumanoid):
mainchooserlist.append("humanoid")
if(generatefirstnames):
humanoidsubjectchooserlist.append("firstname")