From 7f5c7ec93034b4759e7e955edbf4b0dcb6126f7a Mon Sep 17 00:00:00 2001 From: ybedfer Date: Mon, 9 Dec 2024 15:44:44 +0100 Subject: [PATCH] "CartesianGridUV": uniformise indentation style. --- DDCore/src/segmentations/CartesianGridUV.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/DDCore/src/segmentations/CartesianGridUV.cpp b/DDCore/src/segmentations/CartesianGridUV.cpp index 3f7375913..635c37d00 100644 --- a/DDCore/src/segmentations/CartesianGridUV.cpp +++ b/DDCore/src/segmentations/CartesianGridUV.cpp @@ -74,8 +74,8 @@ Vector3D CartesianGridUV::position(const CellID& cID) const { CellID CartesianGridUV::cellID(const Vector3D& localPosition, const Vector3D& /* globalPosition */, const VolumeID& vID) const { - CellID cID = vID; - const Vector3D& localUV = RotationZ(_gridAngle)*localPosition; + CellID cID = vID; + const Vector3D& localUV = RotationZ(_gridAngle)*localPosition; _decoder->set( cID,_uId, positionToBin(localUV.X, _gridSizeU, _offsetU) ); _decoder->set( cID,_vId, positionToBin(localUV.Y, _gridSizeV, _offsetV) ); return cID;