- This conversion guide only covers the items that have changed in 2E. This includes NPCs and creatures, hazards, XP, treasure, and some tactics where they don't convert well from 1E.
- The plot, backstory, color text, floor plans, maps, images and most tactics requires the original scenario.
- Creatures, hazards, items, poisons, adjustments, etc. that exist in second edition are usually linked to the relevant entry in Archives of Nethys - second edition.
- Unique and missing 2E creatures are built using Monster Builder and their JSON, PDF and PNG files are in the statblocks directory so that you can use or update them for your own campaign as required. In some instances there are several variants available.
- If you find an issue, error or omission, have a suggestion for improvement, or a better version of something, then post on the discord server or create a pull request. This is a community project and we welcome and rely on community contributions.
- This is a fan created unofficial guide, and what it contains is therefore a series of suggestions, that you can take, modify or leave as you see fit.
- DCs are not converted to 2E, except where they are contained within a creature or hazard stat block, or are particularly significant. All other DCs are left to GM discretion. See level based DCs for guidance.
- Note there is a lot of background detail in the Sandpoint campaign setting that is useful, though with first edition stats. Be careful if using color text from it as it is set after the events of this adventure path and contains many subtle spoilers.
- Level 1: up to the Catacombs of Wrath
- Level 2: start Catacombs of Wrath (Pt3.5)
- Level 3: start Thistletop Island (Part 4)
- Level 4: conclusion of Thistletop (Part 4)
- Level 5: party should be close to (or just at) level 5 at the end of the book (within 200 XP).
Using Fast Track Advancement, as per the original AP, the target for this book is therefore 3,000+ level adjusted XP. There is around 10% more than this available in the book, to allow for optional encounters.
Part | Title | Max XP |
---|---|---|
1 | Festival and Fire | 350 |
2 | Local Heroes | 260 |
3A | Glassworks | 410 |
3B | Catacombs | 490 |
4A | Thistletop Approach | 500 |
4B | Thistletop island top | 540 |
4C | Thistletop level 1 | 340 |
4D | Thistletop level 2 | 530 |
Level | Total gp | Permanent Items (P) | Consumables (C) | Cash | Part |
---|---|---|---|---|---|
Lv1 | 175gp | 2nd: 2 1st: 2 | 2nd: 2 1st: 3 | 40gp | 1 2 |
Lv2 | 300gp | 3rd: 2 2nd: 2 | 3rd: 2 2nd: 2 1st: 2 | 70gp | End of 3 |
Lv3 | 500gp | 4th: 2 3rd: 2 | 4th: 2 3rd: 2 2nd: 2 | 120gp | During 4 |
Lv4 | 860gp | 5th: 2 4th: 2 | 5th: 2 4th: 2 3rd: 2 | 200gp | During 4 |
This adventure contains all treasure for 1st through 4th levels.
The wealth to level chart was followed such that the treasure explicitly laid out in the "loot" sections adds up to exactly 1,835 GP in value (175 gp + 300 gp + 500 gp + 860 gp). Permanent items and consumables matching the guidelines were provided (i.e. 2x 1st level and 2x 2nd level permanent items for Level 1).
As a general rule divide the gp values of valuables by 10 to convert to 2E. Occasionally they are divided by 20 in order to fit the 2E wealth guidelines.
All magical items in 1E treasure are replaced by 2E items in this guide.
It's assumed that even though NPCs may use consumable items in their possession, those items will still become part of the loot. If you decide not to do this, you should replace it with something else (or just increase the cash value of currency items).
Spellbooks are valued at 50% of the cost of "learn a spell" for the highest-level spells only, usually those currently memorized by the NPC.
Sihedron Medallions are valued at 160 gp (equivalent to a 2nd level wand of False Life).
Treasure was provided for a party of 4. If you have additional party members, include additional treasure and items per the "Full level to Wealth Chart" and accompanying information linked above.
There is no spare treasure. If your players miss something early on in the adventure, you should include additional items later.
If you need any stats for NPCs then the GMG has a good selection of NPCs:
- Sherriff Belor Hemlock (Watch Officer).
- 12x Town Guard (Guard). 3-4 are typically on duty at any one time with one on patrol.
- 60x Militia (Guard) - combat trained weekly and can be activated at a few hours notice.
- Father Abstalar Zantus (Weak Priest).
- 4x Cathedral Acolytes (Acolyte).
- Cyrdak Drokkus (Elite Troubador)
- Ameiko Kaijitsu (Elite Troubador) - replace Theater Lore with Alcohol Lore and Sandpoint Lore.
- Ilsoari Gandethus (Elite Mage for Hire)
- Daviren Hosk (normal/elite Tracker) - replace Forest Lore with Horse Lore.
- Shalelu Andosana as required from Level 2/3/4 weak/normal/elite Tracker in book 1 to Level 6/7/8 weak/normal/elite Hunter in book 3
- Brodert Quink (Sage) - Add the skill Thassilon Lore. Add Thassilonian to his languages.
- townsfolk using the downtrodden, laborers, tradespeople, performers, publicans, foresters or other appropriate low level NPCs from the GMG
- Part 1 shouldn't be brutal but rather fun and exciting.
- As the players run through Part 1, have Father Zantus or an acolyte come to their aid with healing if any of the PCs get too beat up. This is especially important before encounter 3 (Die Dog. Die!) which is a severe threat encounter. This is also a good intro to Father Zantus (cleric 4) who is protecting the Cathedral and directing his acolytes to help injured townsfolk.
- Apply the Weak template to creatures in later encounters if you need to reduce the difficulty for inexperienced or unlucky players.
- Also possible is peripheral combat help from the town guard, militia and other key NPCs they may have met at the festival - such as tavern owner Ameiko Kaijitsu, schoolmaster Ilsoari Gandethus, stable owner Daviren Hosk - or just an arrow or crossbow bolt fired from a window or doorway by local militia. However, avoid taking agency away from the PCs. An unexpected arrow that misses can be an effective distraction and show the chaos that is the goblin attack.
- During the festival raid the goblins are not at all tactical and are there to cause chaos, set fire to things and loot as much as possible. Many will stuff their pockets or loot sacks with whatever they can lay their hands on: e.g. meat, fruit, (not vegetables!), bread, tankards, cups, cutlery, cooking utensils, pans, children's toys, wood carvings, souvenirs, jewelry, hats, chickens, butterflies, babies...
- Play the goblins as easily distracted by these activites.
- Creatures:
- Loot: Everburning Torch (P1) that one of the goblins is using to try and set fire to things!
- Creatures:
- 2xGoblin Pyro - these have Lesser Alchemists Fire to set fire to wooden buildings. See loot below.
- Goblin War Chanter
- During Combat The warchanter casts bless and then uses her goblin song once each round until all PCs have been targeted. She rallies the goblins to focus on any PC who seems to be particularly dangerous. If she is wounded she casts soothe on herself.
- Loot: 3 vials of Lesser Alchemists Fire (C1) that the goblins are using to burn wooden houses.
- Creatures:
- Goblin Dog
- Mounted Goblin Commando. The goblin commando has a +1 Weapon Potency Rune on his bow, increasing his to hit by 1.
- During Combat The goblin commando uses the superior mobility of his mount by using the Command An Animal action each round to remain out of melee so he can shoot at the PCs with his bow from dogback. If all of his goblin warriors are defeated, he drops his bow and races in to fight the PCs in melee.
- 3x Goblin Warriors
- Aldern Foxglove - Noble use the noble from the GMG if stats are required
- Loot: +1 Weapon Potency Rune (P2)
-
for helping drive off a goblin attack 30xp
-
Loot:
- Ameiko rewards the Party with free lodging at the Rusty Dragon for a week (worth up to 5sp/night each, not included in treasure)
- Creatures:
- 4x Skeleton Guard - Explosive Death
- should be one skeleton for each PC in the investigating party.
- Loot: none
- Creatures:
- Ven Vinder using Orc Brute for stats, AC15, HP15; (>>)Power Attack fist +7: dmg 2d4+3, nonlethal
- XP: 20xp for beating him, 30xp for intimidate or deception, 40xp for Diplomacy without hurting his daughters feelings.
- Creatures:
- 1x elite Boar. The boar is a particularly large example of the species.
- Aldern Foxglove - Noble use the noble from the GMG
- Aldern's Servants use the servants from the GMG
- Loot:
- Regardless of whether they accompany him on the boar hunt, Aldern rewards the party by giving the party 1gp each and a Dull Gray Aeon Stone (P1) to his favorite party member, as he thinks it makes it look like they have a halo and look more angelic.
- Aldern has a painting commissioned entitled "The Heroes of Sandpoint" showing him and the PCs in action against the goblins, which makes it look like he is part of the party. He donates it to the Rusty Dragon to be hung in the lounge. (Note this is useful if you have party member changes between now and book 2 as it provides continuity)
- 10xp for helping get rid of Lonjiku, 20xp for doing so peacefully.
- Creatures:
- 1x Goblin Commando has only an improvised dagger.
- Loot: None
- 20xp for following up on the missing bartender and investigating the glassworks
- 10xp for entering without breaking the door down
- 10xp for dispersing onlookers
- Creatures:
- Loot: None
-
Creatures:
-
XP:
- 120xp + 20xp per goblin who joined.
-
Loot:
- Divide the value of all Tsuto's valuables by 10
- Handwraps of mighty blows (P2)
- Composite Shortbow (P-)
- Thieves Tools (P-)
- Oil of Potency (C2)
- Bravo's Brew (C2)
- 30xp for rescuing her.
- Ameiko is unconscious and will wake at GM discretion or with any healing
- Loot:
- Ameiko rewards the Party with free lodging at the Rusty Dragon for life (worth up to 5sp per night each when in town). This is not included in the level based cash total.
- 30xp for recovering Tsuto's journal or finding a way of getting Tsuto to talk (if still alive)
- for eliminating the goblin menace and discovering the secret tunnels, which can now be guarded, award 30xp.
- Creatures:
- Loot: None
- Loot:
- Ancient Ornamental Ranseur (a long trident with a central prong that's longer than the other two); moderate art object worth 55gp
-
Creatures:
-
Vargouille PDF (Note there is an official Vargouille in Agents of Edgewatch)
Alternatively replace with Divine Warden of Lamashtu (80xp, moderate threat) with the same trigger conditions:
-
- Creatures:
- 2x Wrathspawn
- Loot:
- Scroll of Flaming Sphere (level 2) (C3), Perception DC 19
-
Creatures:
-
Loot:
- +1 Longsword (P2)
- Moderate Juggernaut Mutagen (C3)
- Oil of Potency (C2)
- Wolf Fang Talisman (C1)
- Loot:
- Scroll of Burning Hands (Level 1) (C1)
- Wand of Mage Armor (P3)
- Oil of Weightlessness (C2)
- Prayer book worth 10gp
-
Loot:
- 4 doses of unholy water (not included in level based treasure as unlikely to have any utility, though may have some creative uses)
-
Creatures:
-
Note that to stay flying Erylium must use at least one fly move action per turn.
-
There are several ornamental wall features around the room she can fly between and perch on, though these are not large enough to give her cover.
-
Runewell - while active this is an ongoing threat to Sandpoint
-
Loot:
- +1 Weapon Potency Rune (P2)
- Returning Rune (P3)
- for eliminating the threat the catacombs pose to Sandpoint, award 30xp
- A full frontal assault would be a serious mistake for the party. The encounters here require bypassing, splitting or neutralizing and at all costs to avoid them running together.
- Shalelu should have forewarned them and consider having her accompany them to provide tactical advice and/or combat support - though in a background way that does not take away from the party achievements. Use an appropriate level Shalelu, possibly GMG Weak/Normal/Elite Tracker
- The terrain for all encounters here increases the threat level by one step - and adds bonus XP appropriately (as if the creatures encountered were 1 level higher).
- Creatures:
- Creatures:
- 4x Goblin Dog
- this encounter can be bypassed. If successfully bypassed award the same xp.
-
Note that Gogmurt might be a good choice to start a goblin PC if that is wanted in your campaign.
-
Creatures:
-
Tactics: Replace the before combat and during combat tactics as follows:
- Before Combat: Gogmurt's leshy familiar Rooty is scouting above the briars, though spends more time enjoying flying on the breeze than scouting. If forewarned by Rooty or by combat elsewhere, Gogmurt uses his terrain stalker ability to watch the PCs to gauge their capabilities in combat and to judge whether to use his shield. When ready Gogmurt casts Shillelagh on his mace. He sends Rooty to the island to deliver a bloodstained goblin tooth to Warchief Ripnugget — a prearranged code to warn that the adventurers have finally arrived to murder them all. Gogmurt calls Tangletooth to his side and directs her in combat using command an animal.
- During Combat: Gogmurt casts entangle on the first round of combat, taking care to place the spell so that it blocks access to area C9 but doesn’t block his own possible escape routes (though his feats allow him to move through it if needs must). He follows up with burning hands from the staff if he can do so safely and if he can avoid burning the bushes with it. On following rounds, he fights with his Shillelagh in one hand, using electric arc from the other when he needs to make ranged attacks. As soon as he’s brought below half hit points, he retreats by fleeing into the brambles using feather step, heals himself as best he can, and then returns to ambush the PCs from behind.
- If the opportunity arises Gogmurt uses hydraulic push to push someone into the bunyip hole or off a cliff edge or the bridge.
- Gogmurt uses his feather step ability to make maximum use of the bushes for cover and for sneaking. Note this feat also allows him to step into an entangle spell.
-
Loot:
- Staff of Fire (P3)
- Creatures:
- Loot:
- As this is an optional encounter no loot has been placed here. If they do defeat the Bunyip, this would be a good place to put some treasure that was missed earlier.
- At some point during Thistletop the party will have enough XP to reach level 4. All the encounters assume the party is level 3. So if they do level up before completing Thistletop then consider adjusting the encounters by adding extra minions or using the elite template.
Hazard:
- Rigged Rope Bridge
-
- Creatures:
- 4x Goblin Warriors
- 4x Goblin Dog
- Loot:
- A pearl handled dagger worth 13gp.
- Creatures:
- Creatures:
- Creatures:
- Creatures:
- 4x Goblin Dog
- Creatures:
- War Horse
- If made friendly then Shadowmist the war horse can be calmed with the Command Animal action (untrained Nature check) vs the Horses will DC of 16.
-
Creatures:
-
Loot:
- +1 Weapon Potency Rune (P2)
- +1 Striking Rune (P4)
- Loot:
- DC 16 Seek to find Iron Key to chest in C24.
- Symbol of Sarenrae worth 4gp.
- Hazard:
- Rusty Scythe Blade with only a single blade. If it hits target must save vs Tetanus
- Loot:
- Assorted coinage worth 44gp (divide all coin totals by 10)
- Malachites worth 3.4 gp total
- Gold Holy Symbol of Sarenrae worth 10gp
- Jade Necklace worth 6gp
- Blue Silk Gown worth 15gp
- Infiltrator's Elixir (C2)
- Lesser Healing Potion (C3)
- Creatures:
- 4x Goblin Warriors
- Bruthazmus PDF
- Loot:
- Biting Snare (C4)
- Climbing Bolt (C4)
- Tanglefoot bag, moderate (C3)
- Feather Token, Holly Bush (C2)
- Creatures:
- Tactics:
- If his HP drop below half or his shield breaks, Orik can be persuaded to fight with the PCs or to just leave.
- Loot:
- Minor Sturdy Shield (P4)
- Lesser Healing Potion (C3)
- Sleep Arrow (C3)
- Creatures:
- Creatures:
- 2x Yeth Hound
-
Creatures:
-
Tactics
- Lyrie has chosen Skivver's familiar abilities of darkvision and scent to give her warning of any approach
- Replace the "During Combat" tactics with the following:
- Lyrie is a firm believer in the adage that wizards belong nowhere near the front line of combat. If she expects to be engaged in close range combat or to be targeted then she casts mirror image. When she is forced into combat, she prefers her long range offensive abilities, such as Magic Missile, Hand of the Apprentice and Reach Spell solutions.
-
Loot:
- Wand of Mage Armor L1 (P3)
- Moderate Darkvision Elixir (C4)
- Spellbook worth 18gp (6x second level spells)
Hazard:
- Slashing Cage Trap
-
-
Creatures:
-
Tactics
- Before combat: Nualia uses the Sihedron Medallion to cast False Life every day. If forewarned: she casts Protection (either Good of Lawful, depending on what she knows about the party), and finally Spiritual Weapon, though she is unlikely to be able to sustain it for long.
- During Combat: Nualia uses her heightened Fear spell and Intimidating Glance to demoralize her enemies. Then follows up with sweeping Falchion attacks and harm. She uses her Shield spell if she has an action free.
- Morale : if reduced to 21 or less HP, she tries to escape. She casts Sanctuary, Athletic Rush or Animal Form (for speed) as appropriate to make good her escape.
- If the PCs retreat from Thistletop and Nualia thinks they have a few days grace she will birth a monster to add to the defenses using her Mark of Lamashtu / Major Boon. Likely another Yeth hound. She might also do this if captured and left alone.
-
Loot
- Sihedron Medallion PDF (P5)
- +1 Weapon Potency Rune (P2)
- +1 Striking Rune (P4)
- Fear Gem Talisman (C4)
- Tiger Menuki Talisman (C5)
- Creatures:
- Creatures:
- Loot:
- Divide all book treasure values by 20
- Loot:
- Lesser Elixir of Life (C5)
- +1 Weapon Potency Rune (P2)
- +1 Armor Potency Rune (P5)
- Tools worth 5gp
- Creatures:
- XP: A major story award for eliminating the menace posed by Thistletop. This is also a major RP opportunity.