-
Notifications
You must be signed in to change notification settings - Fork 18
Texture Label
This function applies a texture to a given supported vehicle (see below). All textures are per default available but any kind of texture can be used. Some textures have multiple behaviours depending on the vehicle. For instance, a UH60 tail number have smaller numbers then a C-130 tail number for instance. The function is applied manually via Eden or can be spawned using a 7Cav Moduel.
Supported vehicles
C-130 3 PARMS <LETTER and NUMBER> OR <SPECIAL> (Locations: Tail)
UH60 Black Hawks 2 PARMS <LETTER and NUMBER> OR <SPECIAL> (Locations: Tail)
STRYKER NONE NONE (Locations: Front)
MRAP 5 PARMS <LETTER and NUMBER> OR <SPECIAL> (Locations: Side)
M1A1 Abrams 2 PARMS <SPECIAL> (Locations: Front, Side)
M2/M3 Bradley 1 PARMS <SPECIAL> (Locations: Side)
Texture library
-
A
[1] -
B
[1] -
C
[1] -
S
[1] -
0
to9
[1][2] -
line
[A] -
stryker
[B] vic1
vic2
vic3
vic4
vic5
vic6
path/to/texture_ca.paa
[1] UH60 Black Hawks have a special variant of this texture when in use.
[2] C-130 have a special variant of this texture when in use.
[A] This texture is automatically applyed to the UH 60 when using two parmeters "B","2"
.
[B] Gets applied to the striker front no arguments required.
Other textures
To use other custom textures as a vehicle label by using the full path to the texture. Exsample: cScripts\Data\Insignia\1-1-C-17.paa
Syntax: [this,"","","","","","","","",""] call cScripts_fnc_setVehicleLable
Parameters:
/* Arguments:
* 0: Vehicles <OBJECT>
* 1: Texture <STRING> (Optional)
* 2: Texture <STRING> (Optional)
* 3: Texture <STRING> (Optional)
* 4: Texture <STRING> (Optional)
* 5: Texture <STRING> (Optional)
* 6: Texture <STRING> (Optional)
* 7: Texture <STRING> (Optional)
* 8: Texture <STRING> (Optional)
* 9: Texture <STRING> (Optional)
*/
[this] call cScripts_fnc_setVehicleLable;
[this,"B","5"] call cScripts_fnc_setVehicleLable;
[this,"RedCross"] call cScripts_fnc_setVehicleLable;
[this,"RedCross","RedCross","S","6"] call cScripts_fnc_setVehicleLable;
[this,"RedCross","RedCross","S","6"] call cScripts_fnc_setVehicleLable;
[this,"path/to/texture_ca.paa"] call cScripts_fnc_setVehicleLable;
7th Cavalry Gaming 2018. | Maintained by S3 1BN Scripting Department