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Staging Zone

Broström.A | Evul edited this page Aug 23, 2023 · 22 revisions

Make a staging zone

The staging zone is automatically created around all respawn_west (suffix _0 up to _10 does also work) marker as well as our Starter crate. They cover 60 meters around the marker and 25 meter around the create location. You can also manually declare a zone using the following function:

/* Arguments:
 * 0: Zone <OBJECT/STRING>
 * 1: Zone Size <NUMBER> (Optional) [Default; 12 meter]
 */

[this, 25] call cScripts_fnc_addStagingZone;

This function can be declared in init.sqf if you declare a VariableName of the object.

You can also place down a marker and name it zone_staging (suffix _0 up to _15 does also work). This will automatically get a zone of 60 meters around them

Zeus

Disable/Enable all staging zones

Zeus can via a module disable access to all staging zones.

Enable staging everywere

It is possible as Zeus to enable staging zones for all or targeted soldier using code execution.

Global execution will enable the staging zones for all player JIP players will not be effected.

cScripts_Staging_ZoneStatus = true;

Mission settings

Disable staging system

It is possible to disable staging system in the mission settings under the staging category.

Allow all loadouts

It is possible to removing the company blocker for loadouts in the missing settings under the staging category.

See also

cScripts Development Wiki

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