From 857ec1ce4439d0d39618c24c1fc4502ba82229a6 Mon Sep 17 00:00:00 2001 From: AndreasBrostrom Date: Mon, 1 Apr 2024 16:49:32 +0200 Subject: [PATCH] Moved settings to a included file for easier readability --- cScripts/cScripts_preInit.sqf | 331 +--------------------------------- cScripts/initSettings.inc.sqf | 329 +++++++++++++++++++++++++++++++++ 2 files changed, 330 insertions(+), 330 deletions(-) create mode 100644 cScripts/initSettings.inc.sqf diff --git a/cScripts/cScripts_preInit.sqf b/cScripts/cScripts_preInit.sqf index fa019282c..3d5d208a2 100644 --- a/cScripts/cScripts_preInit.sqf +++ b/cScripts/cScripts_preInit.sqf @@ -23,336 +23,7 @@ EGVAR(Staging,showAllLoadouts) = false; GVAR(isPlayer) = hasInterface || {isPlayer player}; GVAR(OneLife) = !isNil{(getArray (missionconfigfile >> "respawnTemplates") select 0) == "ace_spectator"}; -// Make settings name -private _cScriptSettings = "cScripts Mission Settings"; - -// 1; Mission -[ // Mission Type - QEGVAR(Settings,setMissionType), - "LIST", - ["Mission Type", "This will deside on what kind of startup hint you get on mission start."], - [_cScriptSettings, "1; Mission"], - [[0,1,2,3], ["Custom", "Operation", "Training", "Public"], 1], - true, - {}, - true -] call CBA_fnc_addSetting; -[ // Ai setting - QEGVAR(Settings,setAiSystemDifficulty), - "LIST", - ["AI Setting", "This adjustes the ai and make them less godlike and more arcade to play against."], - [_cScriptSettings, "1; Mission"], - [[0,1,2], ["Arma Default", "Adjusted", "Faction Based"], 2], - true, - {}, - true -] call CBA_fnc_addSetting; -[ // Ai setting - QEGVAR(Settings,AllowAILoadouts), - "CHECKBOX", - ["AI Loadouts (Experimental)", "Allow gear system to apply loadouts to AI units as well as player."], - [_cScriptSettings, "1; Mission"], - false, - true, - {}, - true -] call CBA_fnc_addSetting; - -//2; Radios -[ // Enable - QEGVAR(Settings,enableRadios), - "CHECKBOX", - ["Enable","Allow cScripts to set up and handle radio distrubution"], - [_cScriptSettings, "2; Radios"], - true, - true, - {}, - true -] call CBA_fnc_addSetting; -[ // Long Range Radio Channels - QEGVAR(Settings,setRadioChannelNames), - "EDITBOX", - ["Long Range Radio Channels (ACRE)","Array of radio channels used for ACRE the index of the array translate to channel."], - [_cScriptSettings, "2; Radios"], - '["UNUSED","AVIATION","VIKING","LANCER","BANSHEE","SABRE","BANDIT","MISFIT","HAVOC","IDF-1","IDF-2","CAS-1","CAS-2","GROUND-TO-AIR","ATLAS","FARP","CONVOY","ZEUS","CAG","COMMAND"]', - true, - {}, - true -] call CBA_fnc_addSetting; -[ // Squad Radio Channels - QEGVAR(Settings,setRadio), - "CHECKBOX", - ["Squad Radio Channels (ACRE)","Allow radio channels to be changed based on player squadname."], - [_cScriptSettings, "2; Radios"], - true, - true, - {}, - true -] call CBA_fnc_addSetting; - - -// 3; Player -[ // Documents - QEGVAR(Settings,showDiaryRecords), - "CHECKBOX", - ["Documents","Allow the mission to write diary help documents."], - [_cScriptSettings, "3; Player"], - true, - true, - {}, - true -] call CBA_fnc_addSetting; -[ // Rank - QEGVAR(Settings,setPlayerRank), - "CHECKBOX", - ["Rank","Allow mission to apply arma rank based on name rank prefixes."], - [_cScriptSettings, "3; Player"], - true, - true, - {}, - true -] call CBA_fnc_addSetting; -[ // Tagging - QEGVAR(Settings,allowCustomTagging), - "CHECKBOX", - ["Custom Tagging","Allow players to spray custom taggs."], - [_cScriptSettings, "3; Player"], - true, - true, - {}, - true -] call CBA_fnc_addSetting; -[ // Insignia - QEGVAR(Settings,allowInsigniaApplication), - "CHECKBOX", - ["Insignia","Automaticly apply insignias based on squad name."], - [_cScriptSettings, "3; Player"], - true, - true, - {}, - true -] call CBA_fnc_addSetting; -[ // Apply Earplugs - QEGVAR(Settings,addEarplugs), - "CHECKBOX", - ["Apply Earplugs","Automaticly apply earplugs to players on spawn and respawn."], - [_cScriptSettings, "3; Player"], - true, - true, - {}, - true -] call CBA_fnc_addSetting; - - -// 4; Staging -[ // Enable - QEGVAR(Settings,enableStagingSystem), - "CHECKBOX", - ["Enable","Enables the staging system."], - [_cScriptSettings, "4; Staging"], - true, - true, - {}, - false -] call CBA_fnc_addSetting; -[ // Show all loadouts - QEGVAR(Settings,showAllLoadouts), - "CHECKBOX", - ["Show all loadouts","Allow the selection of any loadouts from the personal selection menu."], - [_cScriptSettings, "4; Staging"], - false, - true, - { - params ["_value"]; - { EGVAR(Staging,showAllLoadouts) = _value; } remoteExecCall ["call"]; - }, - false -] call CBA_fnc_addSetting; - - -// 5; Vehicle -[ // Enable - QEGVAR(Settings,enableVehicleSystem), - "CHECKBOX", - ["Enable", "Enables scripted settings and functions to apply to vehicles."], - [_cScriptSettings, "5; Vehicle"], - true, - true, - {}, - true -] call CBA_fnc_addSetting; -[ // Pylon - QEGVAR(Settings,enableVehiclePylon), - "CHECKBOX", - ["Pylon", "Enables scripted loadouts or pylon to be applied to vehicles based on faction"], - [_cScriptSettings, "5; Vehicle"], - true, - true, - {}, - true -] call CBA_fnc_addSetting; -[ // Loadouts - QEGVAR(Settings,enableVehicleInventory), - "CHECKBOX", - ["Inventory", "Enables scripted inventory to be applied to vehicles based on faction"], - [_cScriptSettings, "5; Vehicle"], - true, - true, - {}, - true -] call CBA_fnc_addSetting; -[ // Radio - QEGVAR(Settings,enableVehicleRadios), - "CHECKBOX", - ["Radio", "Enables vehicles radio to be enabled and set on vehicles"], - [_cScriptSettings, "5; Vehicle"], - false, - true, - {}, - true -] call CBA_fnc_addSetting; -[ // Factions - QEGVAR(Settings,vehicleFactions), - "EDITBOX", - ["Factions","Array of factions allowing system loadout and pylon changes"], - [_cScriptSettings, "5; Vehicle"], - '["BLU_F", "BLU_CTRG_F", "BLU_T_F", "BLU_USA_7CAV_F", "rhs_faction_usaf", "rhs_faction_usarmy", "rhs_faction_usarmy_d", "rhs_faction_usarmy_wd", "rhs_faction_usmc", "rhs_faction_usmc_d", "rhs_faction_usmc_wd", "rhs_faction_usn","rhs_faction_socom","USAF"]', - true, - {}, - true -] call CBA_fnc_addSetting; - - -// 6; Item Replacement system -[ // Enable - QEGVAR(Settings,allowReplaceItem), - "CHECKBOX", - ["Enable","Allow objects to be replaced with streamlined gear for consistency."], - [_cScriptSettings, "6; Item Replacement"], - true, - true, - {}, - true -] call CBA_fnc_addSetting; -[ // Medical Items - QEGVAR(Settings,replaceMedical), - "LIST", - ["Medical Items","Allow medical items to be replaced with our custom ones.\nNote: this system will not be disabled if the ace medical convert items is enabled."], - [_cScriptSettings, "6; Item Replacement"], - [[0,1], ["Disabled", "Convert medical equipment"], 1], - true, - {}, - true -] call CBA_fnc_addSetting; -[ // Magazines - QEGVAR(Settings,replaceMagazines), - "LIST", - ["Magazines","Force specific usage of sertain objects"], - [_cScriptSettings, "6; Item Replacement"], - [[0,1,2], ["Disabled", "Use RHS then ACE magazines", "Use ACE then RHS magazines"], 0], - true, - {}, - true -] call CBA_fnc_addSetting; -[ // M67 Fragmentation Grenade - QEGVAR(Settings,replaceHandGrenades), - "LIST", - ["M67 Fragmentation Grenade","Force specific usage of sertain objects"], - [_cScriptSettings, "6; Item Replacement"], - [[0,1,2], ["Disabled", "Use ACE M67", "Use RHS M67"], 1], - true, - {}, - true -] call CBA_fnc_addSetting; -[ // M84 Stun Grenade - QEGVAR(Settings,replaceStunGrenades), - "LIST", - ["M84 Stun Grenade","Force specific usage of sertain objects"], - [_cScriptSettings, "6; Item Replacement"], - [[0,1,2], ["Disabled", "Use ACE M84", "Use RHS M84"], 1], - true, - {}, - true -] call CBA_fnc_addSetting; -[ // Smoke Grenade - QEGVAR(Settings,replaceSmokeGrenades), - "LIST", - ["Smoke Grenade","Force specific usage of sertain objects"], - [_cScriptSettings, "6; Item Replacement"], - [[0,1,2], ["Disabled", "Use ACE Smokes", "Use RHS Smokes"], 1], - true, - {}, - true -] call CBA_fnc_addSetting; - - -// 7; Combat Jump Simulation -[ // Simulation Type - QEGVAR(Settings,jumpSimulation), - "LIST", - ["Simulation Type","Combat jump simulation is a system that checks for lose equiped gear in the form of;\nnight vision googles, hats or glasses and make you lose the on a combat jump.\n None: No simulation is done.\n Basic: Lose gear unassigned.\n Advanced: Lose gear is removed."], - [_cScriptSettings, "7; Combat Jump Simulation"], - [[0,1,2], ["None", "Basic", "Advanced"], 2], - true, - {}, - true -] call CBA_fnc_addSetting; -[ // Include Night Vision Googles - QEGVAR(Settings,jumpSimulationNVG), - "CHECKBOX", - ["Include Night Vision Googles","Include equiped Night Vison Googles in the simulation."], - [_cScriptSettings, "7; Combat Jump Simulation"], - true, - true, - {}, - true -] call CBA_fnc_addSetting; -[ // Include Non-combat Googles - QEGVAR(Settings,jumpSimulationGlasses), - "CHECKBOX", - ["Include Non-combat Googles","Include Non-combat Googles in the simulation. This refere to sunshades and simular non-safety googles."], - [_cScriptSettings, "7; Combat Jump Simulation"], - true, - true, - {}, - true -] call CBA_fnc_addSetting; -[ // Include Non-combat Headgear - QEGVAR(Settings,jumpSimulationHat), - "CHECKBOX", - ["Include Non-combat Headgear","Include Non-combat Headgear in the simulation. This refere to hats bandanas and baretes."], - [_cScriptSettings, "7; Combat Jump Simulation"], - true, - true, - {}, - true -] call CBA_fnc_addSetting; - - -// 8; Zeus -[ // Enable Custom Zeus Moduels - QEGVAR(Settings,enable7cavZeusModules), - "CHECKBOX", - ["Enable Custom Zeus Moduels","Allow mission to add 7Cav moduels using the Achilles or ZEN framework."], - [_cScriptSettings, "8; Zeus"], - true, - true, - {}, - true -] call CBA_fnc_addSetting; - - -// 9; Other -[ // Primary Clan Tag - QEGVAR(Settings,primaryClanTag), - "EDITBOX", - ["Primary Clantag","Primary clan tag to to check for"], - [_cScriptSettings, "9; Other"], - '7CAV', - true, - {}, - true -] call CBA_fnc_addSetting; +#include "initSettings.inc.sqf" INFO(if (is3DEN) then {"EDEN"} else {"preInit"}, "Initialization of CBA Settings completed..."); diff --git a/cScripts/initSettings.inc.sqf b/cScripts/initSettings.inc.sqf new file mode 100644 index 000000000..d492cd7d4 --- /dev/null +++ b/cScripts/initSettings.inc.sqf @@ -0,0 +1,329 @@ +private _cScriptSettings = "cScripts Mission Settings"; + +// 1; Mission +[ // Mission Type + QEGVAR(Settings,setMissionType), + "LIST", + ["Mission Type", "This will deside on what kind of startup hint you get on mission start."], + [_cScriptSettings, "1; Mission"], + [[0,1,2,3], ["Custom", "Operation", "Training", "Public"], 1], + true, + {}, + true +] call CBA_fnc_addSetting; +[ // Ai setting + QEGVAR(Settings,setAiSystemDifficulty), + "LIST", + ["AI Setting", "This adjustes the ai and make them less godlike and more arcade to play against."], + [_cScriptSettings, "1; Mission"], + [[0,1,2], ["Arma Default", "Adjusted", "Faction Based"], 2], + true, + {}, + true +] call CBA_fnc_addSetting; +[ // Ai setting + QEGVAR(Settings,AllowAILoadouts), + "CHECKBOX", + ["AI Loadouts (Experimental)", "Allow gear system to apply loadouts to AI units as well as player."], + [_cScriptSettings, "1; Mission"], + false, + true, + {}, + true +] call CBA_fnc_addSetting; + +//2; Radios +[ // Enable + QEGVAR(Settings,enableRadios), + "CHECKBOX", + ["Enable","Allow cScripts to set up and handle radio distrubution"], + [_cScriptSettings, "2; Radios"], + true, + true, + {}, + true +] call CBA_fnc_addSetting; +[ // Long Range Radio Channels + QEGVAR(Settings,setRadioChannelNames), + "EDITBOX", + ["Long Range Radio Channels (ACRE)","Array of radio channels used for ACRE the index of the array translate to channel."], + [_cScriptSettings, "2; Radios"], + '["UNUSED","AVIATION","VIKING","LANCER","BANSHEE","SABRE","BANDIT","MISFIT","HAVOC","IDF-1","IDF-2","CAS-1","CAS-2","GROUND-TO-AIR","ATLAS","FARP","CONVOY","ZEUS","CAG","COMMAND"]', + true, + {}, + true +] call CBA_fnc_addSetting; +[ // Squad Radio Channels + QEGVAR(Settings,setRadio), + "CHECKBOX", + ["Squad Radio Channels (ACRE)","Allow radio channels to be changed based on player squadname."], + [_cScriptSettings, "2; Radios"], + true, + true, + {}, + true +] call CBA_fnc_addSetting; + + +// 3; Player +[ // Documents + QEGVAR(Settings,showDiaryRecords), + "CHECKBOX", + ["Documents","Allow the mission to write diary help documents."], + [_cScriptSettings, "3; Player"], + true, + true, + {}, + true +] call CBA_fnc_addSetting; +[ // Rank + QEGVAR(Settings,setPlayerRank), + "CHECKBOX", + ["Rank","Allow mission to apply arma rank based on name rank prefixes."], + [_cScriptSettings, "3; Player"], + true, + true, + {}, + true +] call CBA_fnc_addSetting; +[ // Tagging + QEGVAR(Settings,allowCustomTagging), + "CHECKBOX", + ["Custom Tagging","Allow players to spray custom taggs."], + [_cScriptSettings, "3; Player"], + true, + true, + {}, + true +] call CBA_fnc_addSetting; +[ // Insignia + QEGVAR(Settings,allowInsigniaApplication), + "CHECKBOX", + ["Insignia","Automaticly apply insignias based on squad name."], + [_cScriptSettings, "3; Player"], + true, + true, + {}, + true +] call CBA_fnc_addSetting; +[ // Apply Earplugs + QEGVAR(Settings,addEarplugs), + "CHECKBOX", + ["Apply Earplugs","Automaticly apply earplugs to players on spawn and respawn."], + [_cScriptSettings, "3; Player"], + true, + true, + {}, + true +] call CBA_fnc_addSetting; + + +// 4; Staging +[ // Enable + QEGVAR(Settings,enableStagingSystem), + "CHECKBOX", + ["Enable","Enables the staging system."], + [_cScriptSettings, "4; Staging"], + true, + true, + {}, + false +] call CBA_fnc_addSetting; +[ // Show all loadouts + QEGVAR(Settings,showAllLoadouts), + "CHECKBOX", + ["Show all loadouts","Allow the selection of any loadouts from the personal selection menu."], + [_cScriptSettings, "4; Staging"], + false, + true, + { + params ["_value"]; + { EGVAR(Staging,showAllLoadouts) = _value; } remoteExecCall ["call"]; + }, + false +] call CBA_fnc_addSetting; + + +// 5; Vehicle +[ // Enable + QEGVAR(Settings,enableVehicleSystem), + "CHECKBOX", + ["Enable", "Enables scripted settings and functions to apply to vehicles."], + [_cScriptSettings, "5; Vehicle"], + true, + true, + {}, + true +] call CBA_fnc_addSetting; +[ // Pylon + QEGVAR(Settings,enableVehiclePylon), + "CHECKBOX", + ["Pylon", "Enables scripted loadouts or pylon to be applied to vehicles based on faction"], + [_cScriptSettings, "5; Vehicle"], + true, + true, + {}, + true +] call CBA_fnc_addSetting; +[ // Loadouts + QEGVAR(Settings,enableVehicleInventory), + "CHECKBOX", + ["Inventory", "Enables scripted inventory to be applied to vehicles based on faction"], + [_cScriptSettings, "5; Vehicle"], + true, + true, + {}, + true +] call CBA_fnc_addSetting; +[ // Radio + QEGVAR(Settings,enableVehicleRadios), + "CHECKBOX", + ["Radio", "Enables vehicles radio to be enabled and set on vehicles"], + [_cScriptSettings, "5; Vehicle"], + false, + true, + {}, + true +] call CBA_fnc_addSetting; +[ // Factions + QEGVAR(Settings,vehicleFactions), + "EDITBOX", + ["Factions","Array of factions allowing system loadout and pylon changes"], + [_cScriptSettings, "5; Vehicle"], + '["BLU_F", "BLU_CTRG_F", "BLU_T_F", "BLU_USA_7CAV_F", "rhs_faction_usaf", "rhs_faction_usarmy", "rhs_faction_usarmy_d", "rhs_faction_usarmy_wd", "rhs_faction_usmc", "rhs_faction_usmc_d", "rhs_faction_usmc_wd", "rhs_faction_usn","rhs_faction_socom","USAF"]', + true, + {}, + true +] call CBA_fnc_addSetting; + + +// 6; Item Replacement system +[ // Enable + QEGVAR(Settings,allowReplaceItem), + "CHECKBOX", + ["Enable","Allow objects to be replaced with streamlined gear for consistency."], + [_cScriptSettings, "6; Item Replacement"], + true, + true, + {}, + true +] call CBA_fnc_addSetting; +[ // Medical Items + QEGVAR(Settings,replaceMedical), + "LIST", + ["Medical Items","Allow medical items to be replaced with our custom ones.\nNote: this system will not be disabled if the ace medical convert items is enabled."], + [_cScriptSettings, "6; Item Replacement"], + [[0,1], ["Disabled", "Convert medical equipment"], 1], + true, + {}, + true +] call CBA_fnc_addSetting; +[ // Magazines + QEGVAR(Settings,replaceMagazines), + "LIST", + ["Magazines","Force specific usage of sertain objects"], + [_cScriptSettings, "6; Item Replacement"], + [[0,1,2], ["Disabled", "Use RHS then ACE magazines", "Use ACE then RHS magazines"], 0], + true, + {}, + true +] call CBA_fnc_addSetting; +[ // M67 Fragmentation Grenade + QEGVAR(Settings,replaceHandGrenades), + "LIST", + ["M67 Fragmentation Grenade","Force specific usage of sertain objects"], + [_cScriptSettings, "6; Item Replacement"], + [[0,1,2], ["Disabled", "Use ACE M67", "Use RHS M67"], 1], + true, + {}, + true +] call CBA_fnc_addSetting; +[ // M84 Stun Grenade + QEGVAR(Settings,replaceStunGrenades), + "LIST", + ["M84 Stun Grenade","Force specific usage of sertain objects"], + [_cScriptSettings, "6; Item Replacement"], + [[0,1,2], ["Disabled", "Use ACE M84", "Use RHS M84"], 1], + true, + {}, + true +] call CBA_fnc_addSetting; +[ // Smoke Grenade + QEGVAR(Settings,replaceSmokeGrenades), + "LIST", + ["Smoke Grenade","Force specific usage of sertain objects"], + [_cScriptSettings, "6; Item Replacement"], + [[0,1,2], ["Disabled", "Use ACE Smokes", "Use RHS Smokes"], 1], + true, + {}, + true +] call CBA_fnc_addSetting; + + +// 7; Combat Jump Simulation +[ // Simulation Type + QEGVAR(Settings,jumpSimulation), + "LIST", + ["Simulation Type","Combat jump simulation is a system that checks for lose equiped gear in the form of;\nnight vision googles, hats or glasses and make you lose the on a combat jump.\n None: No simulation is done.\n Basic: Lose gear unassigned.\n Advanced: Lose gear is removed."], + [_cScriptSettings, "7; Combat Jump Simulation"], + [[0,1,2], ["None", "Basic", "Advanced"], 2], + true, + {}, + true +] call CBA_fnc_addSetting; +[ // Include Night Vision Googles + QEGVAR(Settings,jumpSimulationNVG), + "CHECKBOX", + ["Include Night Vision Googles","Include equiped Night Vison Googles in the simulation."], + [_cScriptSettings, "7; Combat Jump Simulation"], + true, + true, + {}, + true +] call CBA_fnc_addSetting; +[ // Include Non-combat Googles + QEGVAR(Settings,jumpSimulationGlasses), + "CHECKBOX", + ["Include Non-combat Googles","Include Non-combat Googles in the simulation. This refere to sunshades and simular non-safety googles."], + [_cScriptSettings, "7; Combat Jump Simulation"], + true, + true, + {}, + true +] call CBA_fnc_addSetting; +[ // Include Non-combat Headgear + QEGVAR(Settings,jumpSimulationHat), + "CHECKBOX", + ["Include Non-combat Headgear","Include Non-combat Headgear in the simulation. This refere to hats bandanas and baretes."], + [_cScriptSettings, "7; Combat Jump Simulation"], + true, + true, + {}, + true +] call CBA_fnc_addSetting; + + +// 8; Zeus +[ // Enable Custom Zeus Moduels + QEGVAR(Settings,enable7cavZeusModules), + "CHECKBOX", + ["Enable Custom Zeus Moduels","Allow mission to add 7Cav moduels using the Achilles or ZEN framework."], + [_cScriptSettings, "8; Zeus"], + true, + true, + {}, + true +] call CBA_fnc_addSetting; + + +// 9; Other +[ // Primary Clan Tag + QEGVAR(Settings,primaryClanTag), + "EDITBOX", + ["Primary Clantag","Primary clan tag to to check for"], + [_cScriptSettings, "9; Other"], + '7CAV', + true, + {}, + true +] call CBA_fnc_addSetting; \ No newline at end of file