diff --git a/cba_settings.sqf b/cba_settings.sqf index 479742faf..7d95bcb3f 100644 --- a/cba_settings.sqf +++ b/cba_settings.sqf @@ -389,19 +389,22 @@ force force ace_maptools_drawStraightLines = true; force force ace_maptools_rotateModifierKey = 1; // ACE Medical -force force ace_medical_ai_enabledFor = 2; -force force ace_medical_AIDamageThreshold = 0.6; +force force ace_medical_ai_enabledFor = 0; +force force ace_medical_ai_requireItems = 0; +force force ace_medical_AIDamageThreshold = 0.06; force force ace_medical_bleedingCoefficient = 0.3; force force ace_medical_blood_bloodLifetime = 900; force force ace_medical_blood_enabledFor = 2; -force force ace_medical_blood_maxBloodObjects = 500; -force force ace_medical_deathChance = 0.4; +force force ace_medical_blood_maxBloodObjects = 100; +force force ace_medical_deathChance = 0.2; +force force ace_medical_dropWeaponUnconsciousChance = 0; force force ace_medical_enableVehicleCrashes = true; +force force ace_medical_engine_damagePassThroughEffect = 0; force force ace_medical_fatalDamageSource = 1; force force ace_medical_feedback_bloodVolumeEffectType = 0; //ace_medical_feedback_enableHUDIndicators = true; force force ace_medical_feedback_painEffectType = 0; -force force ace_medical_fractureChance = 0.5; +force force ace_medical_fractureChance = 0.3; force force ace_medical_fractures = 2; //ace_medical_gui_bloodLossColor_0 = [1,1,1,1]; //ace_medical_gui_bloodLossColor_1 = [1,0.95,0.64,1]; @@ -428,15 +431,19 @@ force force ace_medical_fractures = 2; //ace_medical_gui_enableSelfActions = true; force force ace_medical_gui_interactionMenuShowTriage = 1; force force ace_medical_gui_maxDistance = 3.4; -//ace_medical_gui_openAfterTreatment = true; -//ace_medical_gui_showBloodlossEntry = true; +//ace_medical_gui_bodyPartOutlineColor = false; +//ace_medical_gui_peekMedicalInfoReleaseDelay = false; +//ace_medical_gui_peekMedicualOnHit = false; +//ace_medical_gui_peekMedicalOnHitDuration = false; +//ace_medical_gui_showDamageEntry = false; force force ace_medical_ivFlowRate = 1.2; force force ace_medical_limping = 1; force force ace_medical_painCoefficient = 1; force force ace_medical_painUnconsciousChance = 0.15; -force force ace_medical_playerDamageThreshold = 5; -force force ace_medical_spontaneousWakeUpChance = 0.4; -force force ace_medical_spontaneousWakeUpEpinephrineBoost = 1.4; +force force ace_medical_painUnconsciousThreshold = 0.601182; +force force ace_medical_playerDamageThreshold = 6; +force force ace_medical_spontaneousWakeUpChance = 0.5; +force force ace_medical_spontaneousWakeUpEpinephrineBoost = 1.5; force force ace_medical_statemachine_AIUnconsciousness = false; force force ace_medical_statemachine_cardiacArrestBleedoutEnabled = true; force force ace_medical_statemachine_cardiacArrestTime = 270; @@ -446,17 +453,21 @@ force force ace_medical_treatment_advancedBandages = 2; force force ace_medical_treatment_advancedDiagnose = 2; force force ace_medical_treatment_advancedMedication = true; force force ace_medical_treatment_allowBodyBagUnconscious = false; +force force ace_medical_treatment_allowGraveDigging = 1; force force ace_medical_treatment_allowLitterCreation = true; force force ace_medical_treatment_allowSelfIV = 1; force force ace_medical_treatment_allowSelfPAK = 1; force force ace_medical_treatment_allowSelfStitch = 1; force force ace_medical_treatment_allowSharedEquipment = 0; +force force ace_medical_treatment_bandageEffectiveness = 1; +force force ace_medical_treatment_bandageRollover = true; force force ace_medical_treatment_clearTrauma = 1; force force ace_medical_treatment_consumePAK = 1; force force ace_medical_treatment_consumeSurgicalKit = 0; force force ace_medical_treatment_convertItems = 2; force force ace_medical_treatment_cprSuccessChanceMax = 0.4; force force ace_medical_treatment_cprSuccessChanceMin = 0.4; +force force ace_medical_treatment_graveDiggingMarker = true; force force ace_medical_treatment_holsterRequired = 0; force force ace_medical_treatment_litterCleanupDelay = 100; force force ace_medical_treatment_locationEpinephrine = 0; @@ -464,7 +475,7 @@ force force ace_medical_treatment_locationIV = 0; force force ace_medical_treatment_locationPAK = 0; force force ace_medical_treatment_locationsBoostTraining = true; force force ace_medical_treatment_locationSurgicalKit = 0; -force force ace_medical_treatment_maxLitterObjects = 20; +force force ace_medical_treatment_maxLitterObjects = 100; force force ace_medical_treatment_medicEpinephrine = 1; force force ace_medical_treatment_medicIV = 2; force force ace_medical_treatment_medicPAK = 2; @@ -473,26 +484,13 @@ force force ace_medical_treatment_timeCoefficientPAK = 0.7; force force ace_medical_treatment_treatmentTimeAutoinjector = 5; force force ace_medical_treatment_treatmentTimeBodyBag = 10; force force ace_medical_treatment_treatmentTimeCPR = 15; +force force ace_medical_treatment_treatmentTimeGrave = 10; force force ace_medical_treatment_treatmentTimeIV = 12; force force ace_medical_treatment_treatmentTimeSplint = 7; force force ace_medical_treatment_treatmentTimeTourniquet = 7; -force force ace_medical_treatment_woundReopenChance = 1; +force force ace_medical_treatment_woundReopenChance = 0.495006; force force ace_medical_treatment_woundStitchTime = 5; -force force ace_medical_ai_requireItems = true; -force force ace_medical_dropWeaponUnconsciousChance = 0; -force force ace_medical_engine_damagePassThroughEffect = 0; -//force force ace_medical_gui_bodyPartOutlineColor = false; -//force force ace_medical_gui_peekMedicalInfoReleaseDelay = false; -//force force ace_medical_gui_peekMedicualOnHit = false; -//force force ace_medical_gui_peekMedicalOnHitDuration = false; -//force force ace_medical_gui_showDamageEntry = false; -force force ace_medical_gui_tourniquetWarning = true; -force force ace_medical_painUnconsciousThreshold = 0.5; -force force ace_medical_treatment_allowGraveDigging = false; -force force ace_medical_treatment_bandageEffectiveness = 1; -force force ace_medical_treatment_bandageRollover = true; -force force ace_medical_treartment_graveDiggingMarker = false; -force force ace_medical_treartment_treatmentTimeGrave = false; + // ACE Name Tags //ace_nametags_ambientBrightnessAffectViewDist = 1;