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Originally posted to the second 72 hour game development competition from January 02, 2004 to January 05, 2004.

Download the submitted entry.

THIS README FILE IS NOT TO BE MODIFIED

PicnicPicnic DEMO
by Team P.I.E (Nathaniel Sabanski, Taunia Sabanski and Erich Albert)


#include <std_disclaimer.h>

   "I do not accept responsibility for any effects, adverse or otherwise, 
    that this code may have on you, your computer, your sanity, your dog, 
    and anything else that you can think of. Use it at your own risk."


 *******************************************
 * COPYRIGHT
 *******************************************
    
    THIS DEMO IS FREEWARE

    You are not allowed to charge money for this program.
    It is absolutely free.
    Also you are not allowed to say that you made it.

    You are not allowed to take any media included in this file and claim it 
    be yours or that you made it. Ask permission from us authors before using any
    media included in this file.

    If you ask for the sources and you get it, you cannot modify anything.
    If you want something changed, write to me and i'll change it for you.


 *******************************************
 * What is PicnicPicnic?
 *******************************************

    The PicnicPicnic DEMO, is a lite version of the may-be-developed PicnicPicnic game.
    This demo was developed as a team effort by Team P.I.E (above), and was an entry to the
    first 72 hour game programming competition held in 2004.

    The goal of this game is to get your color face to eat as much food as possible, scoring you points.
    However, spiders will make you loose all your points if swallowed, so watch out!
    To control the game you need a 2 button mouse, button 1 for placing and rotating arrows
    for the entitys to move on and button 2 for removing them, you only get to place 4 tiles
    at a time so tile management is essential.

 *******************************************
 * Authors/Credits
 *******************************************
	
Programming:
    Nathaniel Sabanski
    E-mail: [email protected]

Art & Graphics:
    Taunia Sabanski
    E-mail: [email protected]


Music, SFX and Level Design:
    Erich Albert
    E-mail: [email protected]

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