Single-threaded, non-blocking performance in Node works great for a single process. But eventually, one process in one CPU is not going to be enough to handle the increasing workload of your application.
No matter how powerful your server may be, a single thread can only support a limited load.
The fact that Node runs in a single thread does not mean that we can’t take advantage of multiple processes and, of course, multiple machines as well.
Using multiple processes is the best way to scale a Node application. Node is designed for building distributed applications with many nodes. This is why it’s named Node. Scalability is baked into the platform and it’s not something you start thinking about later in the lifetime of an application.
We can easily spin a child process
using Node’s child_process module and those child processes can easily communicate with each other with a messaging system.
The child_process
module enables us to access Operating System functionalities by running any system command inside a, well, child process.
We can control that child process input stream and listen to its output stream. We can also control the arguments to be passed to the underlying OS command, and we can do whatever we want with that command’s output. For example, we can pipe the output of one command as the input to another (just like we do in Linux) as all inputs and outputs of these commands can be presented to us using Node streams.
There are four different ways to create a child process in Node: spawn()
, fork()
, exec()
, and execFile()
.
We’re going to see the differences between these four functions and when to use each.
The spawn
function launches a command in a new process and we can use it to pass that command any arguments. For example, here’s code to spawn a new process that will execute the pwd
command.
const { spawn } = require("child_process");
const child = spawn("pwd");
We simply destructure the spawn
function out of the child_process
module and execute it with the OS command as the first argument.
The result of executing the spawn
function (the child
object above) is a ChildProcess
instance, which implements the EventEmitter
API. This means we can register handlers for events on this child object directly. For example, we can do something when the child process exits by registering a handler for the exit
event:
child.on("exit", function(code, signal) {
console.log(
"child process exited with " + `code ${code} and signal ${signal}`
);
});
The handler above gives us the exit code
for the child process and the signal
, if any, that was used to terminate the child process. This signal
variable is null when the child process exits normally.
The other events that we can register handlers for with the ChildProcess
instances are disconnect
, error
, close
, and message
.
-
The
disconnect
event is emitted when the parent process manually calls thechild.disconnect
method. -
The
error
event is emitted if the process could not be spawned or killed. -
The
close
event is emitted when thestdio
streams of a child process get closed. -
The
message
event is the most important one. It’s emitted when the child process uses theprocess.send()
function to send messages. This is how parent/child processes can communicate with each other. We’ll see an example of this below.
Every child process also gets the three standard stdio
streams, which we can access using child.stdin
, child.stdout
, and child.stderr
.
When those streams get closed, the child process that was using them will emit the close
event. This close
event is different than the exit
event because multiple child processes might share the same stdio
streams, so one child process exiting does not mean that the streams got closed.
Since all streams are event emitters, we can listen to different events on those stdio
streams that are attached to every child process. Unlike in a normal process though, in a child process the stdout
/stderr
streams are readable streams while the stdin
stream is a writable one. This is basically the inverse of those types found in a main process. The events we can use for those streams are the standard ones. Most importantly, on the readable streams we can listen to the data
event, which will have the output of the command or any error encountered while executing the command:
child.stdout.on("data", data => { console.log(`child stdout:\n${data}`); }); child.stderr.on("data", data => { console.error(`child stderr:\n${data}`); });
The two handlers above will log both cases to the main process stdout
and stderr
. When we execute the spawn
function above, the output of the pwd
command gets printed and the child process exits with code 0
, which means no error occurred.
We can pass arguments to the command that’s executed by the spawn
function using the second argument of the spawn
function, which is an array of all the arguments to be passed to the command. For example, to execute the find
command on the current directory with a -type f
argument (to list files only), we can do:
const child = spawn("find", [".", "-type", "f"]);
If an error occurs during the execution of the command (for example, if we give find an invalid destination above) the child.stderr
data event handler will be triggered and the exit
event handler will report an exit code of 1
, which signifies that an error has occurred. The error values actually depend on the host OS and the type of error.
A child process stdin
is a writable stream. We can use it to send a command some input. Just like any writable stream, the easiest way to consume it is using the pipe
function. We simply pipe a readable stream into a writable stream. Since the main process stdin
is a readable stream, we can pipe that into a child process stdin
stream. For example:
const { spawn } = require("child_process");
const child = spawn("wc");
process.stdin.pipe(child.stdin);
child.stdout.on("data", data => {
console.log(`child stdout:\n${data}`);
});
In the example above, the child process invokes the wc
command, which counts lines, words, and characters in Linux. We then pipe the main process stdin
(which is a readable stream) into the child process stdin
(which is a writable stream). The result of this combination is that we get a standard input mode where we can type something, and when we hit Ctrl+D
what we typed will be used as the input of the wc
command.
We can also pipe the standard input/output of multiple processes on each other, just like we can do with Linux commands. For example, we can pipe the stdout
of the find
command to the stdin
of the wc
command to count all the files in the current directory:
const { spawn } = require("child_process");
const find = spawn("find", [".", "-type", "f"]);
const wc = spawn("wc", ["-l"]);
find.stdout.pipe(wc.stdin);
wc.stdout.on("data", data => {
console.log(`Number of files ${data}`);
});
I added the -l
argument to the wc
command to make it count only the lines. When executed, the code above will output a count of all files in all directories under the current one.
By default, the spawn
function does not create a shell to execute the command we pass into it. This makes it slightly more efficient than the exec
function, which does create a shell. The exec function has one other major difference. It buffers the command’s generated output and passes the whole output value to a callback function (instead of using streams, which is what spawn
does).
Here’s the previous find | wc
example implemented with an exec
function.
const { exec } = require("child_process");
exec("find . -type f | wc -l", (err, stdout, stderr) => {
if (err) {
console.error(`exec error: ${err}`);
return;
}
console.log(`Number of files ${stdout}`);
});
Since the exec
function uses a shell to execute the command, we can use the shell syntax directly here, making use of the shell pipe feature.
|
Note that using the shell syntax comes with a security risk if you’re executing any kind of dynamic input provided externally. A user can simply do a command injection attack using shell syntax characters like ; and $ (for example, command + '; rm -rf ~' )
|
The exec
function buffers the output and passes it to the callback function (the second argument to exec
) as the stdout
argument there. This stdout
argument is the command’s output that we want to print out.
The exec
function is a good choice if you need to use the shell syntax and if the size of the data expected from the command is small. (Remember, exec
will buffer the whole data in memory before returning it.)
The spawn
function is a much better choice when the size of the data expected from the command is large because that data will be streamed with the standard IO objects.
We can make the spawned child process inherit the standard IO objects of its parents if we want to, but more importantly, we can make the spawn
function use the shell syntax as well. Here’s the same find | wc
command implemented with the spawn
function:
const child = spawn("find . -type f | wc -l", {
stdio: "inherit",
shell: true
});
Because of the stdio: 'inherit'
option above, when we execute the code, the child process inherits the main process stdin
, stdout
, and stderr
. This causes the child process data events handlers to be triggered on the main process.stdout
stream, making the script output the result right away.
Because of the shell: true
option above, we were able to use the shell syntax in the executed command, just like we did with exec
. But with this code, we still get the advantage of the streaming of data that the spawn
function gives us. This is really the best of both worlds.
There are a few other good options we can use in the last argument to the child_process
functions besides shell
and stdio
. For example, we can use the cwd
option to change the working directory of the script. For example, here’s the same count-all-files example done with a spawn
function using a shell and with a working directory set to my Downloads folder. The cwd
option here will make the script count all files I have in ~/Downloads:
const child = spawn("find . -type f | wc -l", {
stdio: "inherit",
shell: true,
cwd: "/Users/samer/Downloads"
});
Another option we can use is env to specify the environment variables that will be visible to the new child process. The default for this option is process.env
which gives any command access to the current process environment. If we want to override that behavior, we can simply pass an empty object as the env
option or new values there to be considered as the only environment variables:
const child = spawn("echo $ANSWER", {
stdio: "inherit",
shell: true,
env: { ANSWER: 42 }
});
The echo
command above does not have access to the parent process’s environment variables. For example, it cannot access $HOME
, but it can access $ANSWER
because it was passed as a custom environment variable through the env
option.
One last important child process option to explain here is the detached
option, which makes the child process run independently of its parent process.
Assuming we have a file timer.js
that keeps the event loop busy:
setTimeout(() => {
// keep the event loop busy
}, 20000);
We can execute it in the background using the `detached`option:
const { spawn } = require("child_process");
const child = spawn("node", ["timer.js"], {
detached: true,
stdio: "ignore"
});
child.unref();
The exact behavior of detached child processes depends on the OS. On Windows, they will have their own console window while on Linux they will be made the leaders of new process groups and sessions.
If the unref
function is called on the detached process, the parent process can exit independently of the child. This can be useful if the child is executing a long-running process, but to keep it running in the background the child’s stdio
configurations also have to be independent of the parent.
The example above will run a node script (timer.js
) in the background by detaching and also ignoring its parent stdio
file descriptors so that the parent can terminate while the child keeps running in the background.
If you need to execute a file without using a shell, the execFile
function is what you need. It behaves exactly like the exec
function, but does not use a shell, which makes it a bit more efficient. On Windows, some files cannot be executed on their own, like .bat
or .cmd
files. Those files cannot be executed with execFile
and either exec
or spawn
with shell set to true is required to execute them.
The functions spawn
, exec
, and execFile
from the child_process
module also have synchronous blocking versions that will wait until the child process exits.
const { spawnSync, execSync, execFileSync } = require("child_process");
Those synchronous versions are potentially useful when trying to simplify scripting tasks or any startup processing tasks, but they should be avoided otherwise.
The fork
function is a variation of the spawn
function for spawning node processes. The biggest difference between spawn
and fork
is that a communication channel is established to the child process when using fork
, so we can use the send
function on the forked process
along with the global process object itself to exchange messages between the parent and forked processes. We do this through the EventEmitter
module interface. Here’s an example:
The parent file, parent.js:
const { fork } = require("child_process"); const forked = fork("child.js"); forked.on("message", msg => { console.log("Message from child", msg); }); forked.send({ hello: "world" });
The child file, child.js
:
process.on("message", msg => { console.log("Message from parent:", msg); }); let counter = 0; setInterval(() => { process.send({ counter: counter++ }); }, 1000);
In the parent file above, we fork child.js
(which will execute the file with the node
command) and then we listen for the message
event. The message event will be emitted whenever the child uses process.send
, which we’re doing every second.
To pass down messages from the parent to the child, we can execute the send
function on the forked object itself. Then, in the child script, we can listen to the message
event on the global process
object.
When executing the parent.js
file above, it’ll first send down the { hello: 'world' }
object to be printed by the forked child process and then the forked child process will send an incremented counter value every second to be printed by the parent process.
Let’s do a more practical example about the fork
function.
Let’s say we have an http server that handles two endpoints. One of these endpoints (/compute below
) is computationally expensive and will take a few seconds to complete. We can use a long for loop to simulate that:
const http = require("http");
const longComputation = () => {
let sum = 0;
for (let i = 0; i < 1e9; i++) {
sum += i;
}
return sum;
};
const server = http.createServer();
server.on("request", (req, res) => {
if (req.url === "/compute") {
const sum = longComputation();
return res.end(Sum is ${sum});
} else {
res.end("Ok");
}
});
server.listen(3000);
This program has a big problem; when the /compute
endpoint is requested, the server will not be able to handle any other requests because the event loop is busy with the long for loop operation.
There are a few ways we can solve this problem depending on the nature of the long operation but one solution that works for all operations is to just move the computational operation into another process using fork
.
We first move the whole longComputation
function into its own file and make it invoke that function when instructed via a message from the main process:
In a new compute.js
file:
const longComputation = () => {
let sum = 0;
for (let i = 0; i < 1e9; i++) {
sum += i;
}
return sum;
};
process.on("message", msg => {
const sum = longComputation();
process.send(sum);
});
Now, instead of doing the long operation in the main process event loop, we can fork
the compute.js
file and use the messages interface to communicate messages between the server and the forked process.
const http = require("http");
const { fork } = require("child_process");
const server = http.createServer();
server.on("request", (req, res) => {
if (req.url === "/compute") {
const compute = fork("compute.js");
compute.send("start");
compute.on("message", sum => {
res.end(Sum is ${sum});
});
} else {
res.end("Ok");
}
});
server.listen(3000);
When a request to /compute
happens now with the above code, we simply send a message to the forked process to start executing the long operation. The main process’s event loop will not be blocked.
Once the forked process is done with that long operation, it can send its result back to the parent process using process.send
.
In the parent process, we listen to the message
event on the forked child process itself. When we get that event, we’ll have a sum
value ready for us to send to the requesting user over http.
The code above is limited by the number of processes we can fork, but when we execute it and request the long computation endpoint over http, the main server is not blocked at all and can take further requests.
Node’s cluster module, which is the topic of the next lesson, is based on this idea of child process forking and load balancing the requests among the many forks that we can create on any system.