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Extracting and re-inserting maximally-valuable items voids relatively tiny amounts of EMC #8
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Working as intended. Compact Suns have a different "sell value" to their EMC value when taken out of a regular Transmutation Tablet, and as such will void 96 EMC whenever they're re-transmuted. This is the same with the regular Transmutation Table(t) from ProjectE. |
However, if this is indeed a problem with the Compact Sun, I would advise opening an issue on Project Expansion's issue tracker instead. For what it's worth, anyway, this isn't a problem with other items that have their EMC value manually set to the maximum amount of ~9.22 quintillion. |
With "Maximally-valuable" here referring to items worth in the quintillions of EMC (above 1e18 but less than 9.22e18), I was able to reproduce using only the base ProjectE mod. See also sinkillerj/ProjectE#2339. |
I see. Then this is certainly an upstream problem rather than a problem here. |
When an ME Transmutation Export Bus is pointed into an ME Transmutation Interface, and both devices are on the same ME Network, setting the ME Transmutation Export Bus to export Compact Sun blocks into the ME Transmutation Interface will void 96 EMC from the network's available EMC total for every Compact Sun moved that way.
This is most likely caused by some of the calculations in at least one of the following 3 mods using 64-bit floating point numbers instead of BigIntegers:
64-bit floating point numbers are only integer-precise up to 9 quadrillion, while the Compact Sun has an EMC value of over 2 quintillion.
To reproduce:
projecte emc set @s 1000000000000000000000000000
, or get that much EMC via other means.Full mod list
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