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KK1_Eternal_Crusade.sln
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KK1_Eternal_Crusade.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "01.Engine", "01.Engine", "{7EAE5D7F-1C32-4788-BFC5-B2493C3F0EE5}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "00.Client", "00.Client", "{6F20F8D2-0418-4D29-956A-BD15F42E132D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Client", "Client\Include\Client.vcxproj", "{842CE7F0-4A2B-460C-BE32-683C0B580D0F}"
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "99.Headers", "99.Headers", "{5F800805-D87E-403E-80DD-8DA4339D023F}"
ProjectSection(SolutionItems) = preProject
Reference\Headers\Engine_Enum.h = Reference\Headers\Engine_Enum.h
Reference\Headers\Engine_Function.h = Reference\Headers\Engine_Function.h
Reference\Headers\Engine_Include.h = Reference\Headers\Engine_Include.h
Reference\Headers\Engine_Macro.h = Reference\Headers\Engine_Macro.h
Reference\Headers\Engine_Singleton.h = Reference\Headers\Engine_Singleton.h
Reference\Headers\Engine_Struct.h = Reference\Headers\Engine_Struct.h
Reference\Headers\Engine_Typedef.h = Reference\Headers\Engine_Typedef.h
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "System", "Engine\System\Include\System.vcxproj", "{807DC320-6A51-4CF9-BE20-E958F678157D}"
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ProjectSection(SolutionItems) = preProject
Reference\Shader\BaseShader.hlsl = Reference\Shader\BaseShader.hlsl
Reference\Shader\DefaultShader.hlsl = Reference\Shader\DefaultShader.hlsl
Reference\Shader\DynamicMeshShader.hlsl = Reference\Shader\DynamicMeshShader.hlsl
Reference\Shader\DynamicMeshShaderColor.hlsl = Reference\Shader\DynamicMeshShaderColor.hlsl
Reference\Shader\MeshEffectShader.hlsl = Reference\Shader\MeshEffectShader.hlsl
Reference\Shader\MeshShader.hlsl = Reference\Shader\MeshShader.hlsl
Reference\Shader\NormalMapShader.hlsl = Reference\Shader\NormalMapShader.hlsl
Reference\Shader\ParticleEffectShader.hlsl = Reference\Shader\ParticleEffectShader.hlsl
Reference\Shader\SkyShader.hlsl = Reference\Shader\SkyShader.hlsl
Reference\Shader\UIShader.hlsl = Reference\Shader\UIShader.hlsl
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KK1_Tool", "KK1_Tool\Include\MapTool.vcxproj", "{74F841BD-EDA5-47A4-8274-09A355A00F48}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Deferred", "Deferred", "{6FA2CB32-8583-4C53-BF74-05D2598AEF05}"
ProjectSection(SolutionItems) = preProject
Reference\Shader\Deferred\Deferred_Blend.hlsl = Reference\Shader\Deferred\Deferred_Blend.hlsl
Reference\Shader\Deferred\Deferred_DynamicMeshShader.hlsl = Reference\Shader\Deferred\Deferred_DynamicMeshShader.hlsl
Reference\Shader\Deferred\Deferred_LightAcc.hlsl = Reference\Shader\Deferred\Deferred_LightAcc.hlsl
Reference\Shader\Deferred\Deferred_StaticMeshShader.hlsl = Reference\Shader\Deferred\Deferred_StaticMeshShader.hlsl
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
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EndGlobalSection
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HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
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EndGlobalSection
EndGlobal