From 2722ebfde8b05022525b8dcb6d963d092fcb8610 Mon Sep 17 00:00:00 2001 From: Yonmaru40 <47717431+40chyan@users.noreply.github.com> Date: Tue, 18 Jun 2024 10:21:52 +0800 Subject: [PATCH] Update modifier-type.ts --- src/locales/zh_CN/modifier-type.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/locales/zh_CN/modifier-type.ts b/src/locales/zh_CN/modifier-type.ts index c1a379c32dac..b5ff7c41253d 100644 --- a/src/locales/zh_CN/modifier-type.ts +++ b/src/locales/zh_CN/modifier-type.ts @@ -213,8 +213,8 @@ export const modifierType: ModifierTypeTranslationEntries = { "LEFTOVERS": { name: "吃剩的东西", description: "携带该道具的宝可梦在每个回合结束时恢复\n最大HP的1/16。" }, "SHELL_BELL": { name: "贝壳之铃", description: "携带该道具的宝可梦在攻击对方成功造成伤\n害时,携带者的HP会恢复其所造成伤害\n的1/8。" }, - "TOXIC_ORB": { name: "Toxic Orb", description: "触碰后会放出毒的神奇宝珠。携带后,在战斗时会变成剧毒状态。" }, - "FLAME_ORB": { name: "Flame Orb", description: "触碰后会放出热量的神奇宝珠。携带后,在战斗时会变成灼伤状态。" }, + "TOXIC_ORB": { name: "剧毒宝珠", description: "触碰后会放出毒的神奇宝珠。携带后,在战斗时会变成剧毒状态。" }, + "FLAME_ORB": { name: "火焰宝珠", description: "触碰后会放出热量的神奇宝珠。携带后,在战斗时会变成灼伤状态。" }, "BATON": { name: "接力棒", description: "允许在切换宝可梦时保留能力变化, 对陷阱\n同样生效。" },