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SwitchClasses.cpp
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#include "SupportiveFunctions.hpp"
#include "WinClasses.hpp"
#include "WinProcesses.hpp"
#include "SwitchClasses.hpp"
#include "MyConstants.hpp"
#pragma once
using namespace game_of_life_constants;
namespace smart_switch{
const TCHAR PName[] = _T("PlayFrame");
const TCHAR GName[] = _T("GamePlayFrame");
const TCHAR WinName[] = _T("MainFrame");
/*
Main Menu
*/
Factory_MainMenu get_possible_options_for_main_menu(){
Factory_MainMenu factory;
factory.add <MenuToWhite>(menu_white);
factory.add <MenuToGreen>(menu_green);
factory.add <ExitFromMenu>(menu_exit);
factory.add <RulesButtonClicked>(rules_button);
factory.add <PlayButtonClicked>(play_button);
return factory;
}
void MenuToGreen::execute_action(Classes::MainWindow** ptr_window, HWND hWnd, Classes::MainWindow* next_window, Classes::MainWindow** ptr_next_window, HINSTANCE hInst){
HBRUSH greenBrush = CreateSolidBrush(RGB(40,80,0));
(*ptr_window)->redraw_window((*ptr_window)->get_window_despriptor(), TRUE);
SetClassLong(hWnd, GCLP_HBRBACKGROUND,(LONG)greenBrush);
}
void MenuToWhite::execute_action(Classes::MainWindow** ptr_window, HWND hWnd, Classes::MainWindow* next_window, Classes::MainWindow** ptr_next_window, HINSTANCE hInst){
HBRUSH whiteBrush = CreateSolidBrush(RGB(255,255,255));
(*ptr_window)->redraw_window((*ptr_window)->get_window_despriptor(), TRUE);
SetClassLong(hWnd,GCLP_HBRBACKGROUND,(LONG)whiteBrush);
}
void ExitFromMenu::execute_action(Classes::MainWindow** ptr_window, HWND hWnd, Classes::MainWindow* next_window, Classes::MainWindow** ptr_next_window, HINSTANCE hInst){
if (MessageBox(hWnd, _T("Really exit?"), _T("Think twice"), MB_OKCANCEL) == IDOK){
(*ptr_window)->destroy_window((*ptr_window)->get_window_despriptor());
}
}
void RulesButtonClicked::execute_action(Classes::MainWindow** ptr_window, HWND hWnd, Classes::MainWindow* next_window, Classes::MainWindow** ptr_next_window, HINSTANCE hInst){
(*ptr_window)->destroy_window((*ptr_window)->get_window_despriptor());
}
void PlayButtonClicked::execute_action(Classes::MainWindow** ptr_window, HWND hWnd, Classes::MainWindow* next_window, Classes::MainWindow** ptr_next_window, HINSTANCE hInst){
(*next_window).set_cmd_input_file((*ptr_window)->get_cmd_input_file());
(*next_window).set_cmd_output_file((*ptr_window)->get_cmd_output_file());
(*next_window).set_cmd_iter_num((*ptr_window)->get_cmd_iter_num());
HWND descrp = (*next_window).create_window(PName, _T("Play"), WS_OVERLAPPEDWINDOW, win_x_coordinate, win_y_coordinate, win_whidth, win_height, hWnd, hInst, *ptr_next_window);
(*next_window).set_window_descriptor(descrp);
(*next_window).show_windows(SW_MAXIMIZE, (*next_window).get_window_despriptor());
(*ptr_window)->show_windows(SW_HIDE, (*ptr_window)->get_window_despriptor());
}
/*
Supp Menu
*/
void ChooseFileClicked::execute_action(Classes::GamePlayWindow** ptr_Field, Classes::GamePlayWindow* Field, Classes::MainWindow** ptr_SuppMenu, char* ready_universe, LPARAM message, HINSTANCE hInst, HWND hWnd_2){
(*Field).set_window_descriptor((*Field).create_window(GName, _T("Game"), WS_OVERLAPPEDWINDOW, win_x_coordinate, win_y_coordinate, win_whidth, win_height, hWnd_2, hInst, *ptr_Field));
(*Field).show_windows(SW_MAXIMIZE, (*Field).get_window_despriptor());
(*ptr_SuppMenu)->show_windows(SW_HIDE, (*ptr_SuppMenu)->get_window_despriptor());
}
void ChooseRandomClicked::execute_action(Classes::GamePlayWindow** ptr_Field, Classes::GamePlayWindow* Field, Classes::MainWindow** ptr_SuppMenu, char* ready_universe, LPARAM message, HINSTANCE hInst, HWND hWnd_2){
(*ptr_Field)->set_file_name(ready_universe);
(*Field).set_window_descriptor((*Field).create_window(GName, _T("Game"), WS_OVERLAPPEDWINDOW, win_x_coordinate, win_y_coordinate, win_whidth, win_height, hWnd_2, hInst, *ptr_Field));
(*Field).show_windows(SW_MAXIMIZE, (*Field).get_window_despriptor());
(*ptr_SuppMenu)->show_windows(SW_HIDE, (*ptr_SuppMenu)->get_window_despriptor());
}
void ChooseOfflineClicked::execute_action(Classes::GamePlayWindow** ptr_Field, Classes::GamePlayWindow* Field, Classes::MainWindow** ptr_SuppMenu, char* ready_universe, LPARAM message, HINSTANCE hInst, HWND hWnd_2){
if ((*ptr_SuppMenu)->get_cmd_input_file().length() == 0){
MessageBox((*ptr_Field)->get_window_despriptor(), _T("NO INPUT FILE!"), _T("ERROR"), MB_OK);
}
else{
(*Field).set_cmd_input_file((*ptr_SuppMenu)->get_cmd_input_file());
(*Field).set_cmd_output_file((*ptr_SuppMenu)->get_cmd_output_file());
(*Field).set_cmd_iter_num((*ptr_SuppMenu)->get_cmd_iter_num());
(*Field).set_window_descriptor((*Field).create_window(GName, _T("Game"), WS_OVERLAPPEDWINDOW, win_x_coordinate, win_y_coordinate, win_whidth, win_height, hWnd_2, hInst, *ptr_Field));
(*Field).show_windows(SW_MAXIMIZE, (*Field).get_window_despriptor());
(*ptr_SuppMenu)->show_windows(SW_HIDE, (*ptr_SuppMenu)->get_window_despriptor());
}
}
void ChooseExitClicked::execute_action(Classes::GamePlayWindow** ptr_Field, Classes::GamePlayWindow* Field, Classes::MainWindow** ptr_SuppMenu, char* ready_universe, LPARAM message, HINSTANCE hInst, HWND hWnd_2){
HWND hc;
hc = FindWindow(WinName, _T("Application"));
ShowWindow(hc, SW_SHOW);
(*ptr_SuppMenu)->destroy_window((*ptr_SuppMenu)->get_window_despriptor());
}
Factory_SuppMenu get_possible_options_for_supp_menu(){
Factory_SuppMenu factory;
factory.add <ChooseRandomClicked>(choose_random);
factory.add <ChooseFileClicked>(choose_file);
factory.add <ChooseExitClicked>(choose_exit);
factory.add <ChooseOfflineClicked>(choose_offline);
return factory;
}
/*
Field
*/
void ChooseExit::execute_action(LPARAM lParam, Classes::GamePlayWindow** ptr_Field, int& iteration, char** text, int& flag,
HWND* DumpButton, HWND* TickButton, HWND* ReturnButton,HWND* HelpButton, HWND* ExistButton,
HWND* NewButton, HWND* Return_To_Game_Button, HWND* StartButton, HWND* StopButton, OPENFILENAME* file, TCHAR* name, SuppClasses::FileReader* file_reader){
HWND hc = FindWindow(PName, _T("PLAY"));
ShowWindow(hc, SW_SHOW);
(*ptr_Field)->get_game_field_pointer()->clear();
iteration = NULL;
(*ptr_Field)->get_game_field_pointer()->destroy_window((*ptr_Field)->get_game_field_pointer()->get_window_despriptor());
(*ptr_Field)->destroy_window((*ptr_Field)->get_window_despriptor());
}
DWORD __stdcall thread_start(LPVOID params)
{
Classes::GamePlayWindow** ptr_Field = (Classes::GamePlayWindow**) params;
while ((*ptr_Field)->get_play_mode_status() == 1){
Sleep(250);
SendMessage((*ptr_Field)->get_game_field_pointer()->get_window_despriptor(), change_matrix, (WPARAM) (*ptr_Field)->get_game_field_pointer(), NULL);
InvalidateRect((*ptr_Field)->get_window_despriptor(), NULL, TRUE);}
return 0;
};
void ChooseTickClicked::execute_action(LPARAM lParam, Classes::GamePlayWindow** ptr_Field, int& iteration, char** text, int& flag,
HWND* DumpButton, HWND* TickButton, HWND* ReturnButton,HWND* HelpButton, HWND* ExistButton,
HWND* NewButton, HWND* Return_To_Game_Button, HWND* StartButton, HWND* StopButton, OPENFILENAME* file, TCHAR* name, SuppClasses::FileReader* file_reader){
iteration++;
SendMessage((*ptr_Field)->get_game_field_pointer()->get_window_despriptor(), change_matrix, (WPARAM) (*ptr_Field)->get_game_field_pointer(), NULL);
InvalidateRect((*ptr_Field)->get_window_despriptor(), NULL, TRUE);
}
void ChooseDumpClicked::execute_action(LPARAM lParam, Classes::GamePlayWindow** ptr_Field, int& iteration, char** text, int& flag,
HWND* DumpButton, HWND* TickButton, HWND* ReturnButton,HWND* HelpButton, HWND* ExistButton,
HWND* NewButton, HWND* Return_To_Game_Button, HWND* StartButton, HWND* StopButton, OPENFILENAME* file, TCHAR* name, SuppClasses::FileReader* file_reader){
(*ptr_Field)->show_windows(SW_HIDE, *DumpButton, *TickButton, *ReturnButton, *HelpButton, (*ptr_Field)->get_game_field_pointer()->get_window_despriptor());
(*ptr_Field)->show_windows(SW_SHOW, *ExistButton, *NewButton);
}
void ChooseHelpClicked::execute_action(LPARAM lParam, Classes::GamePlayWindow** ptr_Field, int& iteration, char** text, int& flag,
HWND* DumpButton, HWND* TickButton, HWND* ReturnButton,HWND* HelpButton, HWND* ExistButton,
HWND* NewButton, HWND* Return_To_Game_Button, HWND* StartButton, HWND* StopButton, OPENFILENAME* file, TCHAR* name, SuppClasses::FileReader* file_reader){
if (IsWindowVisible((*ptr_Field)->get_game_field_pointer()->get_window_despriptor())){
(*ptr_Field)->show_windows(SW_HIDE, *DumpButton, *TickButton, *ReturnButton, *HelpButton, (*ptr_Field)->get_game_field_pointer()->get_window_despriptor());
(*ptr_Field)->show_windows(SW_SHOW, *Return_To_Game_Button);
(*ptr_Field)->redraw_window((*ptr_Field)->get_window_despriptor(), TRUE);
}
}
void ChooseReturnToGameClicked::execute_action(LPARAM lParam, Classes::GamePlayWindow** ptr_Field, int& iteration, char** text, int& flag,
HWND* DumpButton, HWND* TickButton, HWND* ReturnButton,HWND* HelpButton, HWND* ExistButton,
HWND* NewButton, HWND* Return_To_Game_Button, HWND* StartButton, HWND* StopButton, OPENFILENAME* file, TCHAR* name, SuppClasses::FileReader* file_reader){
(*ptr_Field)->show_windows(SW_SHOW, *DumpButton, *TickButton, *ReturnButton, *HelpButton, (*ptr_Field)->get_game_field_pointer()->get_window_despriptor());
(*ptr_Field)->show_windows(SW_HIDE, *Return_To_Game_Button);
(*ptr_Field)->redraw_window((*ptr_Field)->get_window_despriptor(), TRUE);
}
void ChooseExistFileClicked::execute_action(LPARAM lParam, Classes::GamePlayWindow** ptr_Field, int& iteration, char** text, int& flag,
HWND* DumpButton, HWND* TickButton, HWND* ReturnButton,HWND* HelpButton, HWND* ExistButton,
HWND* NewButton, HWND* Return_To_Game_Button, HWND* StartButton, HWND* StopButton, OPENFILENAME* file, TCHAR* name, SuppClasses::FileReader* file_reader){
GetOpenFileName(file);
std::ofstream out;
out.open(name);
(*ptr_Field)->get_game_field_pointer()->dump_file(out);
out.close();
(*ptr_Field)->show_windows(SW_SHOW, *DumpButton, *TickButton, *ReturnButton, *HelpButton, (*ptr_Field)->get_game_field_pointer()->get_window_despriptor());
(*ptr_Field)->show_windows(SW_HIDE, *ExistButton, *NewButton);
}
void ChooseNewFileClicked::execute_action(LPARAM lParam, Classes::GamePlayWindow** ptr_Field, int& iteration, char** text, int& flag,
HWND* DumpButton, HWND* TickButton, HWND* ReturnButton,HWND* HelpButton, HWND* ExistButton,
HWND* NewButton, HWND* Return_To_Game_Button, HWND* StartButton, HWND* StopButton, OPENFILENAME* file, TCHAR* name, SuppClasses::FileReader* file_reader){
(*ptr_Field)->show_windows(SW_HIDE, *ExistButton, *NewButton);
*text = new char[text_size];
for (int i = 0; i < text_size; i++) (*text)[i] = NULL;
flag = flag_activated;
SendMessage((*ptr_Field)->get_window_despriptor(), WM_CHAR, VK_BACK, NULL);
}
void StartClicked::execute_action(LPARAM lParam, Classes::GamePlayWindow** ptr_Field, int& iteration, char** text, int& flag,
HWND* DumpButton, HWND* TickButton, HWND* ReturnButton,HWND* HelpButton, HWND* ExistButton,
HWND* NewButton, HWND* Return_To_Game_Button, HWND* StartButton, HWND* StopButton, OPENFILENAME* file, TCHAR* name, SuppClasses::FileReader* file_reader){
DWORD dwThreadId;
(*ptr_Field)->set_play_mode_status(1);
(*ptr_Field)->show_windows(SW_HIDE, *StartButton);
(*ptr_Field)->show_windows(SW_SHOW, *StopButton);
HANDLE hr = CreateThread(NULL,0,thread_start,ptr_Field,0,&dwThreadId);
}
void StopClicked::execute_action(LPARAM lParam, Classes::GamePlayWindow** ptr_Field, int& iteration, char** text, int& flag,
HWND* DumpButton, HWND* TickButton, HWND* ReturnButton,HWND* HelpButton, HWND* ExistButton,
HWND* NewButton, HWND* Return_To_Game_Button, HWND* StartButton, HWND* StopButton, OPENFILENAME* file, TCHAR* name, SuppClasses::FileReader* file_reader){
(*ptr_Field)->set_play_mode_status(0);
(*ptr_Field)->show_windows(SW_SHOW, *StartButton);
(*ptr_Field)->show_windows(SW_HIDE, *StopButton);
}
Factory_Field get_possible_options_for_field(){
Factory_Field factory;
factory.add <ChooseExit>(choose__exit);
factory.add <ChooseTickClicked>(choose_tick);
factory.add <ChooseDumpClicked>(choose_dump);
factory.add <ChooseHelpClicked>(choose_help);
factory.add <ChooseReturnToGameClicked>(return_to_game);
factory.add <ChooseExistFileClicked>(exist_file);
factory.add <ChooseNewFileClicked>(new_file);
factory.add <StartClicked>(choose_start);
factory.add <StopClicked>(choose_stop);
return factory;
}
}