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FR: New mode: Endless Classic #548
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In fact the Endless marathon is not endless either. It stops at LV 170. |
Personally I'd rather we don't exactly replicate all the glitches. The wrong line count to level up might be fine, since it's accepted as norm in CTWC. Other visual glitches... I'm leaning a bit towards "fixing" the glitches instead of keeping them. Crash after Lv230, I'd say don't crash it, for god's sake. Maybe implement a fake crash then boot the player to the result screen (tho I prefer it "fixed" for good); don't, for FRICK's sake, DON'T actually crash the actual game. |
Also, in the original game, the score counter has just 6 digits, and 1 million is max out. Further more, getting a score of 1M+ just has the score counter stuck at 999,999. The 7-digit score counter you might have seen in some modded roms or in Tetris Effect added the 7th digit because top players can often maxout the original 6-digit counter. |
We should use a 7 or 8-digit counter for the score like in TEC imo |
#644 |
Softdrop score on nes is calculated based on the amount of rows the piece traveled, rewarding 1 point per row. It has some restrictions that are as follows:
About crashing the game at some point, you could consider doing it when the player reaches level 155 (I approve the fake crash idea :P). On unmodded nes tetris, reaching level 155 will crash the game/force a reset due to score calculation issues, so it is a good approach for those who consider "crashing" the mode a possibility. |
Tho now I think adjusting the color scheme is not really viable w/ current block skin system so probably not that for now (maybe requires a remake). |
According to this video, we should
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