Replies: 6 comments 3 replies
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Maybe make a threshold of about 10 lines so if the terrain is slightly different, the camera is not moved at all, but if you for some reason have a very rough stack (i blame pentomino), then the camera will move. |
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Finxing piece spawning position is too complex to explain in English for me, so I use Chinese below(((
注意,以上两个设计只针对出生高度,不考虑镜头移动,镜头移动问题我已经有使用更多按键的解决方案了 |
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Using buttons to move camera doesn't negate the need to have a better default - there should be a good solution that works with most cases as a default, and leave the extra buttons for only the cases where the default can't account for (or those people who have very special preferences). I've actually been thinking of something but forgot to post it here. Let's see if it works better:
What do you think :-/ 用按钮控制镜头不代表不用弄一个更好的默认方案。应该有一个比较好的、适用于大多数情况的解决方案作为默认,然后按钮用来应对特殊的情况(或者有特殊需要的人)。 我其实也在想一个方案但是忘了发到这里。看看这个方案和不合适:
这个你们怎么想 :-/ |
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Well I this this problem is partially solved by the new Stack mode |
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Especially the new new one. |
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Well MrZ now removed a staking mode and then hid the other two modes so that they can only be entered through Console... |
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With the current implementation of skyline height and scrolling camera, I'm having two minor issues that I feel can be improved:
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