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Binaries for UE4.26.2 #867
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https://github.com/giwig/UnrealEnginePython/releases/tag/20210901 |
Does it work on mac? Does it have python embedded? If not, how would I go about embedding/packaging python? |
I didn’t change anything, I just corrected it, so it should work. although on Mac you probably need to update the file ... build.cs |
How does it need to be updated? The only reference to build.cs in the readme is if you want to add a custom python path (which I assume is only the case if python is installed in a non-standard location?). When the library is built, does it automatically package python into the project? Or do I need to do something else for that? |
I just corrected the path to python and everything worked for me. nothing else to do there. the main thing is to download the plugin and switch the branch to master4. 26.2. I haven't had time to put everything together in the main branch yet. |
Thank you so much, I'll give it a try later! |
4.27 I made the first one, then I decided to fix 4.26.2 more. but attention, there are a couple of functions that I disabled. |
I successfully installed in 4.27 with your code and the tutorial here. Thanks! |
@MidnightPuppy I upload Windows Binaries for ue4.26.2 and ue4.27. @Acciorocketships I don't have Mac devices, sorry for not providing mac binaries. You could try compiling it with this branch. Hope this would help. |
I'd be so grateful if some kind soul could recompile this for UE4.26.2 - I'm a real newbie to Python and I just don't know what i can do to update the code to run. The plan is to use the plugin to run Matplotlib inside UE following the tutorials.. I can find no other way to do this :(
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