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Jamfile
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Jamfile
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#---- setup ----
#This portion of the Jamfile sets up compiler and linker flags per-OS.
#You shouldn't need to change it.
if $(OS) = NT { #Windows
NEST_LIBS = ..\\nest-libs\\windows ;
C++FLAGS = /nologo /Z7 /c /EHsc /W3 /WX /MD /std:c++17
/I"$(NEST_LIBS)/SDL2/include"
/I"$(NEST_LIBS)/glm/include"
/I"$(NEST_LIBS)/libpng/include"
#/I"$(NEST_LIBS)/opusfile/include"
#/I"$(NEST_LIBS)/libopus/include"
#/I"$(NEST_LIBS)/libogg/include"
#/I"$(NEST_LIBS)/harfbuzz/include"
#/I"$(NEST_LIBS)/freetype/include"
#disable a few warnings:
/wd4146 #-1U is still unsigned
/wd4297 #unforunately SDLmain is nothrow
;
LINKFLAGS = /nologo /SUBSYSTEM:CONSOLE /DEBUG:FASTLINK
/LIBPATH:"$(NEST_LIBS)/SDL2/lib"
/LIBPATH:"$(NEST_LIBS)/libpng/lib"
/LIBPATH:"$(NEST_LIBS)/zlib/lib"
#/LIBPATH:"$(NEST_LIBS)/opusfile/lib"
#/LIBPATH:"$(NEST_LIBS)/libopus/lib"
#/LIBPATH:"$(NEST_LIBS)/libogg/lib"
#/LIBPATH:"$(NEST_LIBS)/harfbuzz/lib"
#/LIBPATH:"$(NEST_LIBS)/freetype/lib"
;
LINKLIBS =
SDL2main.lib SDL2.lib OpenGL32.lib Shell32.lib
libpng.lib zlib.lib #opusfile.lib opus.lib libogg.lib harfbuzz.lib freetype.lib
;
File SDL2.dll : $(NEST_LIBS)\\SDL2\\dist\\SDL2.dll ;
File README-SDL.txt : $(NEST_LIBS)\\SDL2\\dist\\README-SDL.txt ;
File README-glm.txt : $(NEST_LIBS)\\glm\\dist\\README-glm.txt ;
File README-libpng.txt : $(NEST_LIBS)\\libpng\\dist\\README-libpng.txt ;
#File README-libopus.txt : $(NEST_LIBS)\\libopus\\dist\\README-libopus.txt ;
#File README-opusfile.txt : $(NEST_LIBS)\\opusfile\\dist\\README-opusfile.txt ;
#File README-libogg.txt : $(NEST_LIBS)\\libogg\\dist\\README-libogg.txt ;
#File README-harfbuzz.txt : $(NEST_LIBS)\\harfbuzz\\dist\\README-harfbuzz.txt ;
#File README-freetype.txt : $(NEST_LIBS)\\freetype\\dist\\README-freetype.txt ;
#File README-libopusenc.txt : $(NEST_LIBS)\\libopusenc\\dist\\README-libopusenc.txt ; #not needed unless you distribute libopusenc with your pipeline code
#Tell Jam that all of the above README files go into the dist/ directory:
MakeLocate SDL2.dll : dist ;
MakeLocate README-SDL.txt README-glm.txt README-libpng.txt README-libopus.txt README-opusfile.txt README-libogg.txt README-harfbuzz.txt README-freetype.txt README-libopusenc.txt : dist ;
} else if $(OS) = MACOSX { #MacOS
NEST_LIBS = ../nest-libs/macos ;
C++ = clang++ ;
C++FLAGS =
-std=c++14 -g -Wall -Werror
`'$(NEST_LIBS)/SDL2/bin/sdl2-config' --prefix='$(NEST_LIBS)/SDL2' --cflags` #SDL2
-I$(NEST_LIBS)/glm/include #glm
-I$(NEST_LIBS)/libpng/include #libpng
#-I$(NEST_LIBS)/opusfile/include #opusfile
#-I$(NEST_LIBS)/libopus/include #libopus
#-I$(NEST_LIBS)/libogg/include #libogg
#-I$(NEST_LIBS)/freetype/include #freetype
#-I$(NEST_LIBS)/harfbuzz/include #harfbuzz
;
LINK = clang++ ;
LINKFLAGS = -std=c++14 -g -Wall -Werror ;
LINKLIBS =
`'$(NEST_LIBS)/SDL2/bin/sdl2-config' --prefix='$(NEST_LIBS)/SDL2' --static-libs` -framework OpenGL #SDL2
-L$(NEST_LIBS)/libpng/lib -lpng #libpng
-L$(NEST_LIBS)/zlib/lib -lz #zlib (for libpng)
#-L$(NEST_LIBS)/opusfile/lib -lopusfile #opusfile
#-L$(NEST_LIBS)/libopus/lib -lopus #libopus (for opusfile)
#-L$(NEST_LIBS)/libogg/lib -logg #libogg (for opusfile)
#-L$(NEST_LIBS)/harfbuzz/lib -lharfbuzz #harfbuzz
#-L$(NEST_LIBS)/freetype/lib -lfreetype #freetype
;
File README-SDL.txt : $(NEST_LIBS)/SDL2/dist/README-SDL.txt ;
MakeLocate README-SDL.txt : dist ;
} else if $(OS) = LINUX { #Linux
NEST_LIBS = ../nest-libs/linux ;
C++ = g++ -no-pie ;
C++FLAGS =
-std=c++14 -g -Wall -Werror
`'$(NEST_LIBS)/SDL2/bin/sdl2-config' --prefix='$(NEST_LIBS)/SDL2' --cflags` #SDL2
-I$(NEST_LIBS)/glm/include #glm
-I$(NEST_LIBS)/libpng/include #libpng
;
LINK = g++ -no-pie ;
LINKFLAGS = -std=c++14 -g -Wall -Werror ;
LINKLIBS =
`'$(NEST_LIBS)/SDL2/bin/sdl2-config' --prefix='$(NEST_LIBS)/SDL2' --static-libs` -lGL #SDL2
-L$(NEST_LIBS)/libpng/lib -lpng #libpng
-L$(NEST_LIBS)/zlib/lib -lz #zlib
;
#`PATH=$(KIT_LIBS)/SDL2/bin:$PATH sdl2-config --static-libs` -lGL #SDL2 (old way that allows system libs to also work)
File README-SDL.txt : $(NEST_LIBS)/SDL2/dist/README-SDL.txt ;
File README-glm.txt : $(NEST_LIBS)/glm/dist/README-glm.txt ;
File README-libpng.txt : $(NEST_LIBS)/libpng/dist/README-libpng.txt ;
#File README-libopus.txt : $(NEST_LIBS)/libopus/dist/README-libopus.txt ;
#File README-opusfile.txt : $(NEST_LIBS)/opusfile/dist/README-opusfile.txt ;
#File README-libogg.txt : $(NEST_LIBS)/libogg/dist/README-libogg.txt ;
#File README-harfbuzz.txt : $(NEST_LIBS)/harfbuzz/dist/README-harfbuzz.txt ;
#File README-freetype.txt : $(NEST_LIBS)/freetype/dist/README-freetype.txt ;
#File README-libopusenc.txt : $(NEST_LIBS)/libopusenc/dist/README-libopusenc.txt ; #not needed unless you distribute libopusenc with your pipeline code
#Tell Jam that all of the above README files go into the dist/ directory:
MakeLocate README-SDL.txt README-glm.txt README-libpng.txt README-libopus.txt README-opusfile.txt README-libogg.txt README-harfbuzz.txt README-freetype.txt README-libopusenc.txt : dist ;
}
#---- build ----
#This is the part of the file that tells Jam how to build your project.
#Store the names of all the .cpp files to build into a variable:
GAME_NAMES =
PlayMode
PPU466
main
load_save_png
gl_compile_program
Load
data_path
Mode
GL
;
LOCATE_TARGET = objs ; #put objects in 'objs' directory
Objects $(GAME_NAMES:S=.cpp) ;
LOCATE_TARGET = dist ; #put main in 'dist' directory
MainFromObjects game : $(GAME_NAMES:S=$(SUFOBJ)) ;