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Medium |
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You are playing a game that has n
levels numbered from 0
to n - 1
. You are given a 0-indexed integer array damage
where damage[i]
is the amount of health you will lose to complete the ith
level.
You are also given an integer armor
. You may use your armor ability at most once during the game on any level which will protect you from at most armor
damage.
You must complete the levels in order and your health must be greater than 0
at all times to beat the game.
Return the minimum health you need to start with to beat the game.
Example 1:
Input: damage = [2,7,4,3], armor = 4 Output: 13 Explanation: One optimal way to beat the game starting at 13 health is: On round 1, take 2 damage. You have 13 - 2 = 11 health. On round 2, take 7 damage. You have 11 - 7 = 4 health. On round 3, use your armor to protect you from 4 damage. You have 4 - 0 = 4 health. On round 4, take 3 damage. You have 4 - 3 = 1 health. Note that 13 is the minimum health you need to start with to beat the game.
Example 2:
Input: damage = [2,5,3,4], armor = 7 Output: 10 Explanation: One optimal way to beat the game starting at 10 health is: On round 1, take 2 damage. You have 10 - 2 = 8 health. On round 2, use your armor to protect you from 5 damage. You have 8 - 0 = 8 health. On round 3, take 3 damage. You have 8 - 3 = 5 health. On round 4, take 4 damage. You have 5 - 4 = 1 health. Note that 10 is the minimum health you need to start with to beat the game.
Example 3:
Input: damage = [3,3,3], armor = 0 Output: 10 Explanation: One optimal way to beat the game starting at 10 health is: On round 1, take 3 damage. You have 10 - 3 = 7 health. On round 2, take 3 damage. You have 7 - 3 = 4 health. On round 3, take 3 damage. You have 4 - 3 = 1 health. Note that you did not use your armor ability.
Constraints:
n == damage.length
1 <= n <= 105
0 <= damage[i] <= 105
0 <= armor <= 105
We can greedily choose to use the armor skill in the round with the maximum damage. Suppose the maximum damage is
The time complexity is damage
array. The space complexity is
class Solution:
def minimumHealth(self, damage: List[int], armor: int) -> int:
return sum(damage) - min(max(damage), armor) + 1
class Solution {
public long minimumHealth(int[] damage, int armor) {
long s = 0;
int mx = damage[0];
for (int v : damage) {
s += v;
mx = Math.max(mx, v);
}
return s - Math.min(mx, armor) + 1;
}
}
class Solution {
public:
long long minimumHealth(vector<int>& damage, int armor) {
long long s = 0;
int mx = damage[0];
for (int& v : damage) {
s += v;
mx = max(mx, v);
}
return s - min(mx, armor) + 1;
}
};
func minimumHealth(damage []int, armor int) int64 {
var s int64
var mx int
for _, v := range damage {
s += int64(v)
mx = max(mx, v)
}
return s - int64(min(mx, armor)) + 1
}
function minimumHealth(damage: number[], armor: number): number {
let s = 0;
let mx = 0;
for (const v of damage) {
mx = Math.max(mx, v);
s += v;
}
return s - Math.min(mx, armor) + 1;
}