comments | difficulty | edit_url | tags | |||
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true |
困难 |
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有一个 m x n
的二元网格 grid
,其中 1
表示砖块,0
表示空白。砖块 稳定(不会掉落)的前提是:
- 一块砖直接连接到网格的顶部,或者
- 至少有一块相邻(4 个方向之一)砖块 稳定 不会掉落时
给你一个数组 hits
,这是需要依次消除砖块的位置。每当消除 hits[i] = (rowi, coli)
位置上的砖块时,对应位置的砖块(若存在)会消失,然后其他的砖块可能因为这一消除操作而 掉落 。一旦砖块掉落,它会 立即 从网格 grid
中消失(即,它不会落在其他稳定的砖块上)。
返回一个数组 result
,其中 result[i]
表示第 i
次消除操作对应掉落的砖块数目。
注意,消除可能指向是没有砖块的空白位置,如果发生这种情况,则没有砖块掉落。
示例 1:
输入:grid = [[1,0,0,0],[1,1,1,0]], hits = [[1,0]] 输出:[2] 解释:网格开始为: [[1,0,0,0], [1,1,1,0]] 消除 (1,0) 处加粗的砖块,得到网格: [[1,0,0,0] [0,1,1,0]] 两个加粗的砖不再稳定,因为它们不再与顶部相连,也不再与另一个稳定的砖相邻,因此它们将掉落。得到网格: [[1,0,0,0], [0,0,0,0]] 因此,结果为 [2] 。
示例 2:
输入:grid = [[1,0,0,0],[1,1,0,0]], hits = [[1,1],[1,0]] 输出:[0,0] 解释:网格开始为: [[1,0,0,0], [1,1,0,0]] 消除 (1,1) 处加粗的砖块,得到网格: [[1,0,0,0], [1,0,0,0]] 剩下的砖都很稳定,所以不会掉落。网格保持不变: [[1,0,0,0], [1,0,0,0]] 接下来消除 (1,0) 处加粗的砖块,得到网格: [[1,0,0,0], [0,0,0,0]] 剩下的砖块仍然是稳定的,所以不会有砖块掉落。 因此,结果为 [0,0] 。
提示:
m == grid.length
n == grid[i].length
1 <= m, n <= 200
grid[i][j]
为0
或1
1 <= hits.length <= 4 * 104
hits[i].length == 2
0 <= xi <= m - 1
0 <= yi <= n - 1
- 所有
(xi, yi)
互不相同
class Solution:
def hitBricks(self, grid: List[List[int]], hits: List[List[int]]) -> List[int]:
def find(x):
if p[x] != x:
p[x] = find(p[x])
return p[x]
def union(a, b):
pa, pb = find(a), find(b)
if pa != pb:
size[pb] += size[pa]
p[pa] = pb
m, n = len(grid), len(grid[0])
p = list(range(m * n + 1))
size = [1] * len(p)
g = deepcopy(grid)
for i, j in hits:
g[i][j] = 0
for j in range(n):
if g[0][j] == 1:
union(j, m * n)
for i in range(1, m):
for j in range(n):
if g[i][j] == 0:
continue
if g[i - 1][j] == 1:
union(i * n + j, (i - 1) * n + j)
if j > 0 and g[i][j - 1] == 1:
union(i * n + j, i * n + j - 1)
ans = []
for i, j in hits[::-1]:
if grid[i][j] == 0:
ans.append(0)
continue
g[i][j] = 1
prev = size[find(m * n)]
if i == 0:
union(j, m * n)
for a, b in [(-1, 0), (1, 0), (0, 1), (0, -1)]:
x, y = i + a, j + b
if 0 <= x < m and 0 <= y < n and g[x][y] == 1:
union(i * n + j, x * n + y)
curr = size[find(m * n)]
ans.append(max(0, curr - prev - 1))
return ans[::-1]
class Solution {
private int[] p;
private int[] size;
public int[] hitBricks(int[][] grid, int[][] hits) {
int m = grid.length;
int n = grid[0].length;
p = new int[m * n + 1];
size = new int[m * n + 1];
for (int i = 0; i < p.length; ++i) {
p[i] = i;
size[i] = 1;
}
int[][] g = new int[m][n];
for (int i = 0; i < m; ++i) {
for (int j = 0; j < n; ++j) {
g[i][j] = grid[i][j];
}
}
for (int[] h : hits) {
g[h[0]][h[1]] = 0;
}
for (int j = 0; j < n; ++j) {
if (g[0][j] == 1) {
union(j, m * n);
}
}
for (int i = 1; i < m; ++i) {
for (int j = 0; j < n; ++j) {
if (g[i][j] == 0) {
continue;
}
if (g[i - 1][j] == 1) {
union(i * n + j, (i - 1) * n + j);
}
if (j > 0 && g[i][j - 1] == 1) {
union(i * n + j, i * n + j - 1);
}
}
}
int[] ans = new int[hits.length];
int[] dirs = {-1, 0, 1, 0, -1};
for (int k = hits.length - 1; k >= 0; --k) {
int i = hits[k][0];
int j = hits[k][1];
if (grid[i][j] == 0) {
continue;
}
g[i][j] = 1;
int prev = size[find(m * n)];
if (i == 0) {
union(j, m * n);
}
for (int l = 0; l < 4; ++l) {
int x = i + dirs[l];
int y = j + dirs[l + 1];
if (x >= 0 && x < m && y >= 0 && y < n && g[x][y] == 1) {
union(i * n + j, x * n + y);
}
}
int curr = size[find(m * n)];
ans[k] = Math.max(0, curr - prev - 1);
}
return ans;
}
private int find(int x) {
if (p[x] != x) {
p[x] = find(p[x]);
}
return p[x];
}
private void union(int a, int b) {
int pa = find(a);
int pb = find(b);
if (pa != pb) {
size[pb] += size[pa];
p[pa] = pb;
}
}
}
class Solution {
public:
vector<int> p;
vector<int> size;
vector<int> hitBricks(vector<vector<int>>& grid, vector<vector<int>>& hits) {
int m = grid.size(), n = grid[0].size();
p.resize(m * n + 1);
size.resize(m * n + 1);
for (int i = 0; i < p.size(); ++i) {
p[i] = i;
size[i] = 1;
}
vector<vector<int>> g(m, vector<int>(n));
for (int i = 0; i < m; ++i)
for (int j = 0; j < n; ++j)
g[i][j] = grid[i][j];
for (auto& h : hits) g[h[0]][h[1]] = 0;
for (int j = 0; j < n; ++j)
if (g[0][j] == 1)
merge(j, m * n);
for (int i = 1; i < m; ++i) {
for (int j = 0; j < n; ++j) {
if (g[i][j] == 0) continue;
if (g[i - 1][j] == 1) merge(i * n + j, (i - 1) * n + j);
if (j > 0 && g[i][j - 1] == 1) merge(i * n + j, i * n + j - 1);
}
}
vector<int> ans(hits.size());
vector<int> dirs = {-1, 0, 1, 0, -1};
for (int k = hits.size() - 1; k >= 0; --k) {
int i = hits[k][0], j = hits[k][1];
if (grid[i][j] == 0) continue;
g[i][j] = 1;
int prev = size[find(m * n)];
if (i == 0) merge(j, m * n);
for (int l = 0; l < 4; ++l) {
int x = i + dirs[l], y = j + dirs[l + 1];
if (x >= 0 && x < m && y >= 0 && y < n && g[x][y] == 1)
merge(i * n + j, x * n + y);
}
int curr = size[find(m * n)];
ans[k] = max(0, curr - prev - 1);
}
return ans;
}
int find(int x) {
if (p[x] != x) p[x] = find(p[x]);
return p[x];
}
void merge(int a, int b) {
int pa = find(a), pb = find(b);
if (pa != pb) {
size[pb] += size[pa];
p[pa] = pb;
}
}
};
func hitBricks(grid [][]int, hits [][]int) []int {
m, n := len(grid), len(grid[0])
p := make([]int, m*n+1)
size := make([]int, len(p))
for i := range p {
p[i] = i
size[i] = 1
}
var find func(x int) int
find = func(x int) int {
if p[x] != x {
p[x] = find(p[x])
}
return p[x]
}
union := func(a, b int) {
pa, pb := find(a), find(b)
if pa != pb {
size[pb] += size[pa]
p[pa] = pb
}
}
g := make([][]int, m)
for i := range g {
g[i] = make([]int, n)
for j := range g[i] {
g[i][j] = grid[i][j]
}
}
for _, h := range hits {
g[h[0]][h[1]] = 0
}
for j, v := range g[0] {
if v == 1 {
union(j, m*n)
}
}
for i := 1; i < m; i++ {
for j := 0; j < n; j++ {
if g[i][j] == 0 {
continue
}
if g[i-1][j] == 1 {
union(i*n+j, (i-1)*n+j)
}
if j > 0 && g[i][j-1] == 1 {
union(i*n+j, i*n+j-1)
}
}
}
ans := make([]int, len(hits))
dirs := []int{-1, 0, 1, 0, -1}
for k := len(hits) - 1; k >= 0; k-- {
i, j := hits[k][0], hits[k][1]
if grid[i][j] == 0 {
continue
}
g[i][j] = 1
prev := size[find(m*n)]
if i == 0 {
union(j, m*n)
}
for l := 0; l < 4; l++ {
x, y := i+dirs[l], j+dirs[l+1]
if x >= 0 && x < m && y >= 0 && y < n && g[x][y] == 1 {
union(i*n+j, x*n+y)
}
}
curr := size[find(m*n)]
ans[k] = max(0, curr-prev-1)
}
return ans
}