comments | difficulty | edit_url | tags | ||||
---|---|---|---|---|---|---|---|
true |
中等 |
|
给你一个单链表,随机选择链表的一个节点,并返回相应的节点值。每个节点 被选中的概率一样 。
实现 Solution
类:
Solution(ListNode head)
使用整数数组初始化对象。int getRandom()
从链表中随机选择一个节点并返回该节点的值。链表中所有节点被选中的概率相等。
示例:
输入 ["Solution", "getRandom", "getRandom", "getRandom", "getRandom", "getRandom"] [[[1, 2, 3]], [], [], [], [], []] 输出 [null, 1, 3, 2, 2, 3]解释 Solution solution = new Solution([1, 2, 3]); solution.getRandom(); // 返回 1 solution.getRandom(); // 返回 3 solution.getRandom(); // 返回 2 solution.getRandom(); // 返回 2 solution.getRandom(); // 返回 3 // getRandom() 方法应随机返回 1、2、3中的一个,每个元素被返回的概率相等。
提示:
- 链表中的节点数在范围
[1, 104]
内 -104 <= Node.val <= 104
- 至多调用
getRandom
方法104
次
进阶:
- 如果链表非常大且长度未知,该怎么处理?
- 你能否在不使用额外空间的情况下解决此问题?
# Definition for singly-linked list.
# class ListNode:
# def __init__(self, val=0, next=None):
# self.val = val
# self.next = next
class Solution:
def __init__(self, head: Optional[ListNode]):
self.head = head
def getRandom(self) -> int:
n = ans = 0
head = self.head
while head:
n += 1
x = random.randint(1, n)
if n == x:
ans = head.val
head = head.next
return ans
# Your Solution object will be instantiated and called as such:
# obj = Solution(head)
# param_1 = obj.getRandom()
/**
* Definition for singly-linked list.
* public class ListNode {
* int val;
* ListNode next;
* ListNode() {}
* ListNode(int val) { this.val = val; }
* ListNode(int val, ListNode next) { this.val = val; this.next = next; }
* }
*/
class Solution {
private ListNode head;
private Random random = new Random();
public Solution(ListNode head) {
this.head = head;
}
public int getRandom() {
int ans = 0, n = 0;
for (ListNode node = head; node != null; node = node.next) {
++n;
int x = 1 + random.nextInt(n);
if (n == x) {
ans = node.val;
}
}
return ans;
}
}
/**
* Your Solution object will be instantiated and called as such:
* Solution obj = new Solution(head);
* int param_1 = obj.getRandom();
*/
/**
* Definition for singly-linked list.
* struct ListNode {
* int val;
* ListNode *next;
* ListNode() : val(0), next(nullptr) {}
* ListNode(int x) : val(x), next(nullptr) {}
* ListNode(int x, ListNode *next) : val(x), next(next) {}
* };
*/
class Solution {
public:
ListNode* head;
Solution(ListNode* head) {
this->head = head;
}
int getRandom() {
int n = 0, ans = 0;
for (ListNode* node = head; node != nullptr; node = node->next) {
n += 1;
int x = 1 + rand() % n;
if (n == x) ans = node->val;
}
return ans;
}
};
/**
* Your Solution object will be instantiated and called as such:
* Solution* obj = new Solution(head);
* int param_1 = obj->getRandom();
*/
/**
* Definition for singly-linked list.
* type ListNode struct {
* Val int
* Next *ListNode
* }
*/
type Solution struct {
head *ListNode
}
func Constructor(head *ListNode) Solution {
return Solution{head}
}
func (this *Solution) GetRandom() int {
n, ans := 0, 0
for node := this.head; node != nil; node = node.Next {
n++
x := 1 + rand.Intn(n)
if n == x {
ans = node.Val
}
}
return ans
}
/**
* Your Solution object will be instantiated and called as such:
* obj := Constructor(head);
* param_1 := obj.GetRandom();
*/