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Releases: 100mslive/100ms-ios-sdk

0.4.2

21 Sep 07:58
642d44e
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Fixed

  • Audio coming from the earpiece instead of a speaker when joining with a non publishing role.
  • Fix missing headers compiler warning.

0.4.1

09 Sep 10:13
b794a48
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Added

  • HLS Extended metadata support
  • Zoom and pan gesture support for HMSVideoView can be enabled via isZoomAndPanEnabled property.

Fixed

  • Headset microphone audio getting distorted when custom audio source is provided.

Breaking changes

  • Error reporting has been updated to match error codes on Android as well as to use iOS conventions for the error interface. See migration guide here for details.

0.3.3

27 Jul 11:13
a6fecbd
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Added

  • Support for local file playback and audio sharing
  • Support for Picture in Picture mode

Changed

  • Simplified HLS start API

0.2.18

18 Jul 09:47
0137fb5
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Added

  • Tracking join retries via analytics

0.3.2

01 Jul 10:34
23bd356
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Fixed

  • Reconnecting/reconnected callbacks triggered when new user joins
  • Fix HLS playback audio not routed to external speaker post role change

Added

  • Add resolution variable in HMSRTMPConfig
  • Support message sending from REST API
  • Join performance improvements for large rooms

0.2.17

28 Jun 12:17
b1b22e1
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Fixed

  • Reconnecting/reconnected callbacks triggered when new user joins

0.2.16

22 Jun 14:19
e40e90d
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Fixed

  • Fix tracks not getting published while switching from HLS based role.

0.2.15

21 Jun 16:11
9a81642
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Changed

  • Join performance improvements for large rooms

0.2.14

13 Jun 09:10
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Added

  • Internal retry for join message
  • Allow room state updates to come before join succeeds
  • Allow specifying resolution in RTMP start
  • Offline analytics storage

Fixed

  • Reconnecting callback is sent on leave

0.3.1

31 May 11:23
5fefd93
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Added

  • Screenshare support
  • Virtual background
  • Custom video plugins API
  • Analytics capturing improvements

Breaking change

  • Removed tracksErrorAudioShouldBeSilenced error that was used to signal that other app is playing unmixable audio, it is now up to the app to detect for example using CallKit