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Support for mobile devices #22
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Doesn't seem to work on iOS Safari either. |
Thanks! Yes, mobile support is always a priority. There are always platform-specific issues when implementing features so I have to look into these bugs before releasing new versions. |
Thanks for looking into this @0beqz! I noticed this issue for both approaches. I think it might have something to do with how the depth is computed. |
For some reason seems to work fine on an iphone 8 plus running ios 15.5 but not a 13 pro running 17.1 |
@0beqz The issue seems to be with devices that only support WebGL1. On some iOS devices with Chrome, there is still WebGL1 used. And of course there some of the shader code doesn't work as it expects GLSL3 functions to work. |
First of all, amazing what you have been doing here! Thank you for all your work here.
I was wondering if there will also be support for this on mobile. I tested with the AO effects and there seem to be issues on my Android device. Do you know a workaround for this?
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